We wrapped up production for The History Channel’s MonsterQuest TV series recently at Pixel Farm, creating cg elements for 9 episodes over a course of 5 months, starting back in October 2009. It was around 30 seconds – 1 minute of animation per episode, depending on the content of the show.
This particular piece is called The Creature Holodeck which plays early in the show, describing the creature through V.O. and motion.
Ah, finally some personal stuff! Here are animation tests for the characters of my next animated short: Ninja… Squirrel?!
These are mostly for motion timing / flow and acting. There are obvious intersections with cloth and skinning that will be addressed on a per shot basis (although skinning has been fixed now). These also have allowed me to set up my render layers and make master character files so that I don’t have to worry about render layer setup once my shots are done, for the characters at least.
Another two weeks, another challenge. This time the theme was orange, so I decided to create a still image since I haven’t for a while.
I used 3ds max and Vray for the modeling & rendering of the flower & bee and Photoshop for texture maps, color correction, blurring, and all of those other post tweaks.
A concept I developed after traveling on a plane with an annoying kid kicking my chair. This animation expresses what the situation felt like and what I wish I could have done.
Another animation for my school’s physics animation challenge. This time the topic was electro-magnetism. Therefore, the piece is entitled, “Magnetgician.” Enjoy!
Created for a physics challenge held at my school. The concept was to show how rockets placed on the ship moved it around. Although I only got around to rendering the main engine rockets…
An animation inspired by all things that are action and little story. I focused mostly on color, composition, and timing rather than character development. The music is from Perfect Dark by artist Grant Kirkhope.