Twins Baseball Stadium Graphics – Home Run
Monday, 10. May 2010 21:37
At Pixel Farm, we recently completed the in-game graphics for the Twins’ new baseball stadium (Target Field). Since I was working on MonsterQuest as this project was in production, I only had a chance to work on one of several animations: the homerun situational graphic.
I worked on the end part where the ball collides with the text and everything shatters, using particles instancing & keyframe animation to achieve the effect. The main challenge of this project was figuring out the timing for the slow motion. To do this we animated a moderately paced timing, and changed the “by frame” at render time to get more or less frames. Because of this extended sub-frame sampling, we had to sub-frame sample our particles too, which took a really long time to simulate. But after all of that, we created something of insanity…and everyone felt great about it.
Pixel Farm Credits
CG Modeling + Texturing
Matt Pearson
Chad Retrum
Eric Schulist
CG Rigging + Animation + FX + Lighting + Compositing
Rich Haesemeyer
Chad Retrum
Joe Russo
Sound Design + Mix
Ken Chastain
Jesse Marks
Category:Professional | Comments Off | Autor: Joe