<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Joe Russo - 3d artist &#124; animator &#187; green</title>
	<atom:link href="http://www.joerusso3d.com/tag/green/feed" rel="self" type="application/rss+xml" />
	<link>http://www.joerusso3d.com</link>
	<description>Online Portfolio</description>
	<lastBuildDate>Sun, 14 Aug 2011 20:30:11 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.1</generator>
		<item>
		<title>Kentucky Lottery</title>
		<link>http://www.joerusso3d.com/2011/2/kentucky-lottery</link>
		<comments>http://www.joerusso3d.com/2011/2/kentucky-lottery#comments</comments>
		<pubDate>Sun, 20 Feb 2011 03:43:28 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[dollar]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[kentucky]]></category>
		<category><![CDATA[lottery]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[puppet]]></category>
		<category><![CDATA[puppeteering]]></category>
		<category><![CDATA[tree]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=843</guid>
		<description><![CDATA[Teaser &#8211; 15s [See post to watch Flash video] Launch &#8211; 30s [See post to watch Flash video] Here are two spots we completed for Kentucky Lottery in early January. In addition to the digital animation treatment, we also used a practical puppet rig for the dollars to achieve a more organic visual look. A [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Teaser</strong> &#8211; 15s<br />
[See post to watch Flash video]
<p><strong>Launch</strong> &#8211; 30s<br />
[See post to watch Flash video]
<p>Here are two spots we completed for Kentucky Lottery in early January. In addition to the digital animation treatment, we also used a practical puppet rig for the dollars to achieve a more organic visual look.  A fun challenge for the team! </p>
<p>Here are some photos from the production shoot:</p>
<p><a href="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_DSC_0075.jpg" rel="lightbox[843]"><img src="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_DSC_0075_Thumb.jpg" alt="" title="Kentucky Lottery Production Shoot" width="520" height="293" class="alignnone size-full wp-image-456" /></a></p>
<p><a href="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_DSC_0168.jpg" rel="lightbox[843]"><img src="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_DSC_0168_thumb.jpg" alt="" title="Kentucky Lottery Production Shoot" width="520" height="293" class="alignnone size-full wp-image-456" /></a></p>
<p><a href="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_Photo024.jpg" rel="lightbox[843]"><img src="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_Photo024_thumb.jpg" alt="" title="Kentucky Lottery Production Shoot" width="520" height="293" class="alignnone size-full wp-image-456" /></a></p>
<p><a href="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_DSC_0335.jpg" rel="lightbox[843]"><img src="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_DSC_0335_thumb.jpg" alt="" title="Kentucky Lottery Production Shoot" width="520" height="293" class="alignnone size-full wp-image-456" /></a></p>
<p><a href="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_DSC_0194.jpg" rel="lightbox[843]"><img src="http://www.joerusso3d.com/wp-content/uploads/2011/02/KY_DSC_0194_thumb.jpg" alt="" title="Kentucky Lottery Production Shoot" width="520" height="293" class="alignnone size-full wp-image-456" /></a></p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>Director</strong><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a></p>
<p><strong>Storyboard Artist</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Puppeteers</strong><br />
<a href="http://www.alicia-reece.com/">Alicia Reece</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>3D Artists + Animators</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a><br />
<a href="http://zacleck.blogspot.com/">Zac Leckscheid</a></p>
<p><strong>Compositors</strong><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2011/2/kentucky-lottery/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://joerusso3d.com/wp-content/uploads/2011/02/KYLOTTERY_Teaser.flv" length="8617440" type="video/x-flv" />
<enclosure url="http://joerusso3d.com/wp-content/uploads/2011/02/KYLOTTERY_Launch.flv" length="16516810" type="video/x-flv" />
		</item>
		<item>
		<title>MonsterQuest &#8211; Lizard Monster</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-lizard-monster</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-lizard-monster#comments</comments>
		<pubDate>Tue, 11 May 2010 03:06:39 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[lizard]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=494</guid>
		<description><![CDATA[[See post to watch Flash video] Holodeck creature animation for MonsterQuest. Pixel Farm Credits 3D Character Artist Billy Thiex 3D Character Rigging Artist + CG Environment Artist + FX Artist (Smoke) + Animator + Lighting Artist + Compositor Joe Russo]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Holodeck creature animation for MonsterQuest.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>3D Character Artist</strong><br />
<a href="http://billythiex.zxq.net/">Billy Thiex</a></p>
<p><strong>3D Character Rigging Artist + CG Environment Artist + FX Artist (Smoke) + Animator + Lighting Artist + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2010/2/monsterquest-lizard-monster/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2010/05/MQ_HLODK_HMOID.flv" length="5730671" type="video/x-flv" />
		</item>
		<item>
		<title>Pioneer Corn 2009</title>
		<link>http://www.joerusso3d.com/2009/2/another-pioneer-spot</link>
		<comments>http://www.joerusso3d.com/2009/2/another-pioneer-spot#comments</comments>
		<pubDate>Wed, 26 Aug 2009 23:28:05 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pioneer]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[shake]]></category>
		<category><![CDATA[yellow]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=129</guid>
		<description><![CDATA[[See post to watch Flash video] Here&#8217;s another spot for Pioneer that was finished early July, and has recently started airing. I animated the &#8220;Standability&#8221; section and the final hero shot of the Corn Bin building and transforming into the coffee mug. One of my co-workers figured out a efficient way to change rotation direction [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Here&#8217;s another spot for Pioneer that was finished early July, and has recently started airing.</p>
<p>I animated the &#8220;Standability&#8221; section and the final hero shot of the Corn Bin building and transforming into the coffee mug.  One of my co-workers figured out a efficient way to change rotation direction on the cubes using mel scripting and custom attributes.  All you would need to do is translate it in a direction and it would rotate 90 degrees per grid unit. Without this the project would not have been possible within the deadline, since each cube basically needed to be individually animated.</p>
<p>For example, my workflow for the corn bin was to animate one cube or a row of cubes, copy, paste, offset timing, followed by manual refinement of each cube based on where the camera was.  Particles, dynamic sims, etc were just not giving us the result needed, so we went with the most straight forward approach.   It was a lot of grunt work, but a good learning experience for pipelining / animation efficiency.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a></strong> Credits</p>
<p><strong>3D Artists + Animators</strong><br />
<a href="http://pixelfarm.com/">Chad Retrum</a><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a><br />
<a href="http://www.paulymation.com/">Pail Wilson</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
<p><strong>Compositors</strong><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
<p><strong>Colorist</strong><br />
<a href="http://post.pixelfarm.com/Dave/">Dave Sweet</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2009/2/another-pioneer-spot/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2009/08/pioneer09.flv" length="6518107" type="video/x-flv" />
		</item>
		<item>
		<title>Ninja Squirrel Character Animation Tests</title>
		<link>http://www.joerusso3d.com/2009/3/ninja-squirrel-character-animation-tests</link>
		<comments>http://www.joerusso3d.com/2009/3/ninja-squirrel-character-animation-tests#comments</comments>
		<pubDate>Sun, 07 Jun 2009 00:58:41 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[ninja squirrel]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=110</guid>
		<description><![CDATA[Hero Squirrel [See post to watch Flash video] Steve Glutton [See post to watch Flash video] Ah, finally some personal stuff! Here are animation tests for the characters of my next animated short: Ninja&#8230; Squirrel?! These are mostly for motion timing / flow and acting. There are obvious intersections with cloth and skinning that will [...]]]></description>
			<content:encoded><![CDATA[<p>Hero Squirrel</p>
[See post to watch Flash video]
<p>Steve Glutton</p>
[See post to watch Flash video]
<p>Ah, finally some personal stuff!  Here are animation tests for the characters of my next animated short:  Ninja&#8230; Squirrel?!</p>
<p>These are mostly for motion timing / flow and acting.  There are obvious intersections with cloth and skinning that will be addressed on a per shot basis (although skinning has been fixed now).  These also have allowed me to set up my render layers and make master character files so that I don&#8217;t have to worry about render layer setup once my shots are done, for the characters at least.</p>
<p>Enjoy!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2009/3/ninja-squirrel-character-animation-tests/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2009/06/squirrel_animation_test.flv" length="761987" type="video/x-flv" />
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2009/06/steve_animation_test.flv" length="1360369" type="video/x-flv" />
		</item>
		<item>
		<title>H&amp;R Block Spot</title>
		<link>http://www.joerusso3d.com/2009/2/hr-block-spot</link>
		<comments>http://www.joerusso3d.com/2009/2/hr-block-spot#comments</comments>
		<pubDate>Fri, 09 Jan 2009 19:16:26 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[h&r block]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pixel farm]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=55</guid>
		<description><![CDATA[[See post to watch Flash video] Breakdown [See post to watch Flash video] Ok, this update isn&#8217;t anything visually spectacular, and it&#8217;s not supposed to be. I want to show the technical process of something that is fast and looks simple, because there are still a lot of steps that go into live action tracking [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Breakdown</p>
[See post to watch Flash video]
<p>Ok, this update isn&#8217;t anything visually spectacular, and it&#8217;s not supposed to be.  I want to show the technical process of something that is fast and looks simple, because there are still a lot of steps that go into live action tracking / integration.</p>
<p>The spot needed a 3D grapple with a rope to be tracked in, so I modeled the grapple, hand tracked it in maya using the footage as a backplate, simulated the rope using nCloth, and simulated the smoke using FumeFX.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a></strong> Credits</p>
<p><strong>3D Artist + Animator + FX Artist</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Compositor</strong><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2009/2/hr-block-spot/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2009/01/HR_Block_web.flv" length="383507" type="video/x-flv" />
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2009/01/HR_Block_Breakdown_web.flv" length="1310324" type="video/x-flv" />
		</item>
		<item>
		<title>Pioneer Corn Commercial</title>
		<link>http://www.joerusso3d.com/2008/2/pioneer-corn-commercial</link>
		<comments>http://www.joerusso3d.com/2008/2/pioneer-corn-commercial#comments</comments>
		<pubDate>Fri, 29 Aug 2008 14:50:27 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pioneer]]></category>
		<category><![CDATA[shake]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=26</guid>
		<description><![CDATA[[See post to watch Flash video] Pixel Farm Credits 3D Artists + Animators Eric Schulist Joe Russo Rich Haesemyer Tom Doeden Compositors Eric Schulist Rich Haesemeyer Tom Doeden Colorist Dave Sweet]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a></strong> Credits</p>
<p><strong>3D Artists + Animators</strong><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemyer</a><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
<p><strong>Compositors</strong><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
<p><strong>Colorist</strong><br />
<a href="http://post.pixelfarm.com/Dave/">Dave Sweet</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2008/2/pioneer-corn-commercial/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2008/08/pc_web.flv" length="3495276" type="video/x-flv" />
		</item>
		<item>
		<title>Spiderwick Chronicles General Mills Commercial</title>
		<link>http://www.joerusso3d.com/2008/2/spiderwick-chronicles-general-mills-commercial</link>
		<comments>http://www.joerusso3d.com/2008/2/spiderwick-chronicles-general-mills-commercial#comments</comments>
		<pubDate>Fri, 08 Feb 2008 20:50:39 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[general mills]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[shake]]></category>
		<category><![CDATA[spiderwick chronicles]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=285</guid>
		<description><![CDATA[[See post to watch Flash video] A commercial I worked on which promotes the SpiderWick Chronicles books. I created the Goblins. Pixel Farm Credits Designer Deb Kirkeeide 3D Artists + Animators Joe Russo Rich Haesemeyer Compositors Eric Schulist Rich Haesemeyer Tom Doeden Colorist Oscar Oboza Sound Designers Jesse Marks Ken Chastain Zac Bates]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>A commercial I worked on which promotes the SpiderWick Chronicles books.  I created the Goblins. </p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a></strong> Credits</p>
<p><strong>Designer</strong><br />
<a href="http://dkirkeeide.blogspot.com/">Deb Kirkeeide</a></p>
<p><strong>3D Artists + Animators</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a></p>
<p><strong>Compositors</strong><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
<p><strong>Colorist</strong><br />
<a href="http://post.pixelfarm.com/oscar/">Oscar Oboza</a></p>
<p><strong>Sound Designers</strong><br />
<a href="http://jessemarksmusic.com/">Jesse Marks</a><br />
<a href="http://www.linkedin.com/pub/kenneth-chastain/b/67b/ab9">Ken Chastain</a><br />
<a href="http://www.pixelfarmmusic.com/Pixel_Farm_Music/Home.html">Zac Bates</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2008/2/spiderwick-chronicles-general-mills-commercial/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2010/05/GoblinsSpiderwickTag_HiRes.flv" length="2615265" type="video/x-flv" />
		</item>
		<item>
		<title>A Hotdog&#8217;s Fate</title>
		<link>http://www.joerusso3d.com/2007/3/a-hotdogs-fate</link>
		<comments>http://www.joerusso3d.com/2007/3/a-hotdogs-fate#comments</comments>
		<pubDate>Thu, 08 Nov 2007 21:55:09 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[hot dog]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=311</guid>
		<description><![CDATA[[See post to watch Flash video] One time I was grilling out and&#8230;well you&#8217;ll just have to watch this one to see what happens.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>One time I was grilling out and&#8230;well you&#8217;ll just have to watch this one to see what happens. <img src='http://www.joerusso3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2007/3/a-hotdogs-fate/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2010/05/hotdog_web.flv" length="1235791" type="video/x-flv" />
		</item>
	</channel>
</rss>

