MonsterQuest – Lizard Monster

Monday, 10. May 2010 20:06

Holodeck creature animation for MonsterQuest.

Pixel Farm Credits

CG Character Modeling + Texturing
Billy Thiex

Character Rigging + CG Environment + FX (Smoke) + Animation + Lighting + Compositing
Joe Russo

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Pioneer Corn 2009

Wednesday, 26. August 2009 16:28

Here’s another spot for Pioneer that was finished early July, and has recently started airing.

I animated the “Standability” section and the final hero shot of the Corn Bin building and transforming into the coffee mug. One of my co-workers figured out a efficient way to change rotation direction on the cubes using mel scripting and custom attributes. All you would need to do is translate it in a direction and it would rotate 90 degrees per grid unit. Without this the project would not have been possible within the deadline, since each cube basically needed to be individually animated.

For example, my workflow for the corn bin was to animate one cube or a row of cubes, copy, paste, offset timing, followed by manual refinement of each cube based on where the camera was. Particles, dynamic sims, etc were just not giving us the result needed, so we went with the most straight forward approach. It was a lot of grunt work, but a good learning experience for pipelining / animation efficiency.

Pixel Farm Credits

CG Modeling + Rigging + Lighting + Compositing
Tom Doeden
Rich Haesemeyer
Chad Retrum
Eric Schulist

Animation
Rich Haesemeyer
Chad Retrum
Joe Russo
Eric Schulist
Paul Wilson

Transfer + Color
Dave Sweet

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Ninja Squirrel Character Animation Tests

Saturday, 6. June 2009 17:58

Hero Squirrel

Steve Glutton

Ah, finally some personal stuff! Here are animation tests for the characters of my next animated short: Ninja… Squirrel?!

These are mostly for motion timing / flow and acting. There are obvious intersections with cloth and skinning that will be addressed on a per shot basis (although skinning has been fixed now). These also have allowed me to set up my render layers and make master character files so that I don’t have to worry about render layer setup once my shots are done, for the characters at least.

Enjoy!

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Category:Animation | Comments (1) | Autor: Joe

H&R Block Spot

Friday, 9. January 2009 12:16

Breakdown

Ok, this update isn’t anything visually spectacular, and it’s not supposed to be. I want to show the technical process of something that is fast and looks simple, because there are still a lot of steps that go into live action tracking / integration.

The spot needed a 3D grapple with a rope to be tracked in, so I modeled the grapple, hand tracked it in maya using the footage as a backplate, simulated the rope using nCloth, and simulated the smoke using FumeFX.

Pixel Farm Credits

CG Modeling + Rigging + Animation + Lighting + Simulation
Joe Russo

Compositing
Tom Doeden

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Pioneer Corn Commercial

Friday, 29. August 2008 7:50

Pixel Farm Credits

CG Modeling + Texturing + Rigging + Animation + Lighting
Tom Doeden
Rich Haesemyer
Joe Russo
Eric Schulist

Compositing
Tom Doeden
Rich Haesemeyer
Eric Schulist

Transfer + Color
Dave Sweet

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Category:Professional | Comments (3) | Autor: Joe

Spiderwick Chronicles General Mills Commercial

Friday, 8. February 2008 13:50

A commercial I worked on which promotes the SpiderWick Chronicles books. I created the Goblins.

Pixel Farm Credits

Design
Deb Kirkeeide

CG Character Modeling + Texturing + Rigging + Animation
Joe Russo
Rich Haesemeyer

CG Environment + Lighting
Rich Haesemeyer

Compositing
Rich Haesemeyer
Eric Schulist
Tom Doeden

Transfer + Color Correction
Oscar Oboza

Sound Design + Mix
Ken Chastain
Zac Bates
Jesse Marks

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A Hotdog’s Fate

Thursday, 8. November 2007 14:55

One time I was grilling out and…well you’ll just have to watch this one to see what happens. :)

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Category:Animation | Comments Off | Autor: Joe