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	<title>Joe Russo - 3d artist &#124; animator &#187; brown</title>
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		<title>MonsterQuest &#8211; Sierra Sasquatch</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-sierra-sasquatch</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-sierra-sasquatch#comments</comments>
		<pubDate>Tue, 11 May 2010 03:38:23 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[sasquatch]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=514</guid>
		<description><![CDATA[[See post to watch Flash video] Holodeck creature animation for MonsterQuest. The final animation I worked on for the show. I reused &#038; altered the sasquatch I created for the first episode, and added a younger version. Pixel Farm Credits 3D Character Artist + Animator + Lighting Artist + Compositor Joe Russo 3D Environment Artists [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Holodeck creature animation for MonsterQuest.</p>
<p>The final animation I worked on for the show.  I reused &#038; altered the sasquatch I created for the first episode, and added a younger version.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>3D Character Artist + Animator + Lighting Artist + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>3D Environment Artists</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Additional Animator (Background Sasquatch)</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a></p>
]]></content:encoded>
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		<title>MonsterQuest &#8211; America&#8217;s Wolfman</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-americas-wolfman</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-americas-wolfman#comments</comments>
		<pubDate>Tue, 11 May 2010 03:18:46 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[werewolf]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=504</guid>
		<description><![CDATA[[See post to watch Flash video] Holodeck creature animation for MonsterQuest. Pixel Farm Credits 3D Character Artists Jim Van Den Bogart Matt Pearson 3D Character Rigging Artist + Character FX Artist (Fur) Joe Russo Animator + 3D Environment Artist Amanda Nelson Lighting Artists + Compositors Amanda Nelson Joe Russo]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Holodeck creature animation for MonsterQuest.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>3D Character Artists</strong><br />
<a href="http://vdb3d.com/">Jim Van Den Bogart</a><br />
<a href="http://www.muttsy.net/">Matt Pearson</a></p>
<p><strong>3D Character Rigging Artist + Character FX Artist (Fur)</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Animator + 3D Environment Artist</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a></p>
<p><strong>Lighting Artists + Compositors</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
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		<title>MonsterQuest &#8211; Mothman</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-mothman</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-mothman#comments</comments>
		<pubDate>Tue, 11 May 2010 01:04:13 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[mothman]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=481</guid>
		<description><![CDATA[[See post to watch Flash video] Another holodeck creature animation for MonsterQuest. Pixel Farm Credits 3D Character Artist Jim Van Den Bogart 3D Character Rigging Artist + Character FX Artist (Fur &#038; Dynamic Wings) + 3D Environment Artist + Animator + Lighting Artist + Compositor Joe Russo]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another holodeck creature animation for MonsterQuest.  </p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>3D Character Artist</strong><br />
<a href="http://vdb3d.com/">Jim Van Den Bogart</a></p>
<p><strong>3D Character Rigging Artist + Character FX Artist (Fur &#038; Dynamic Wings) + 3D Environment Artist + Animator + Lighting Artist + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>MonsterQuest &#8211; HillBilly Beast</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-hillbilly-beast</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-hillbilly-beast#comments</comments>
		<pubDate>Mon, 10 May 2010 05:20:18 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[grey]]></category>
		<category><![CDATA[history channel]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[purple]]></category>
		<category><![CDATA[sasquatch]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=466</guid>
		<description><![CDATA[[See post to watch Flash video] We wrapped up production for The History Channel&#8217;s MonsterQuest TV series recently at Pixel Farm, creating cg elements for 9 episodes over a course of 5 months, starting back in October 2009. It was around 30 seconds &#8211; 1 minute of animation per episode, depending on the content of [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>We wrapped up production for The History Channel&#8217;s MonsterQuest TV series recently at <a href="http://pixelfarm.com">Pixel Farm</a>, creating cg elements for 9 episodes over a course of 5 months, starting back in October 2009.  It was around 30 seconds &#8211; 1 minute of animation per episode, depending on the content of the show. </p>
<p>This particular piece is called The Creature Holodeck which plays early in the show, describing the creature through V.O. and motion.  </p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>3D Artist + Animator + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
]]></content:encoded>
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		<item>
		<title>Spiderwick Chronicles General Mills Commercial</title>
		<link>http://www.joerusso3d.com/2008/2/spiderwick-chronicles-general-mills-commercial</link>
		<comments>http://www.joerusso3d.com/2008/2/spiderwick-chronicles-general-mills-commercial#comments</comments>
		<pubDate>Fri, 08 Feb 2008 20:50:39 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[general mills]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[shake]]></category>
		<category><![CDATA[spiderwick chronicles]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=285</guid>
		<description><![CDATA[[See post to watch Flash video] A commercial I worked on which promotes the SpiderWick Chronicles books. I created the Goblins. Pixel Farm Credits Designer Deb Kirkeeide 3D Artists + Animators Joe Russo Rich Haesemeyer Compositors Eric Schulist Rich Haesemeyer Tom Doeden Colorist Oscar Oboza Sound Designers Jesse Marks Ken Chastain Zac Bates]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>A commercial I worked on which promotes the SpiderWick Chronicles books.  I created the Goblins. </p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a></strong> Credits</p>
<p><strong>Designer</strong><br />
<a href="http://dkirkeeide.blogspot.com/">Deb Kirkeeide</a></p>
<p><strong>3D Artists + Animators</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a></p>
<p><strong>Compositors</strong><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
<p><strong>Colorist</strong><br />
<a href="http://post.pixelfarm.com/oscar/">Oscar Oboza</a></p>
<p><strong>Sound Designers</strong><br />
<a href="http://jessemarksmusic.com/">Jesse Marks</a><br />
<a href="http://www.linkedin.com/pub/kenneth-chastain/b/67b/ab9">Ken Chastain</a><br />
<a href="http://www.pixelfarmmusic.com/Pixel_Farm_Music/Home.html">Zac Bates</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Wine Cellar</title>
		<link>http://www.joerusso3d.com/2007/4/wine-cellar</link>
		<comments>http://www.joerusso3d.com/2007/4/wine-cellar#comments</comments>
		<pubDate>Mon, 08 Jan 2007 22:27:11 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Stills]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[photoshop]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=334</guid>
		<description><![CDATA[My final project for a 3d lighting and rendering class.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2010/05/winecellar_01.jpg" rel="lightbox[334]"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/05/winecellar_thumb.jpg" alt="" title="Wine Cellar" width="520" height="293" class="alignnone size-full wp-image-336" /></a></p>
<p>My final project for a 3d lighting and rendering class.</p>
]]></content:encoded>
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