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	<title>Joe Russo - 3d artist &#124; animator &#187; after effects</title>
	<atom:link href="http://www.joerusso3d.com/tag/after-effects/feed" rel="self" type="application/rss+xml" />
	<link>http://www.joerusso3d.com</link>
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		<title>2 Box Tops</title>
		<link>http://www.joerusso3d.com/2011/2/box-tops-for-education-2-box-tops</link>
		<comments>http://www.joerusso3d.com/2011/2/box-tops-for-education-2-box-tops#comments</comments>
		<pubDate>Sun, 07 Aug 2011 16:37:11 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[Box Tops]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pixel farm]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=973</guid>
		<description><![CDATA[[See post to watch Flash video] More Box Tops! I was the 3D Artist &#038; Animator on this one, once again! Pixel Farm Credits Director Tony Mills Designers Alicia Reece Robert Mostoller 3D Artist + Animator + Compositor Joe Russo Additional FX Simulation R&#038;D Matt Pearson Sound Designers Ken Chastain Jesse Marks]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>More Box Tops!  I was the 3D Artist &#038; Animator on this one, once again!</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>Director</strong><br />
<a href="http://vimeo.com/user1386539">Tony Mills</a></p>
<p><strong>Designers</strong><br />
<a href="http://www.alicia-reece.com/">Alicia Reece</a><br />
<a href="http://robertmostoller.com/">Robert Mostoller</a></p>
<p><strong>3D Artist + Animator + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Additional FX Simulation R&#038;D</strong><br />
<a href="http://www.muttsy.net/">Matt Pearson</a></p>
<p><strong>Sound Designers</strong><br />
<a href="http://www.pixelfarmmusic.com/Pixel_Farm_Music/Home.html">Ken Chastain</a><br />
<a href="http://jessemarksmusic.com/">Jesse Marks</a></p>
]]></content:encoded>
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		<item>
		<title>Twins Baseball Stadium Graphics &#8211; Pre-Game Spot</title>
		<link>http://www.joerusso3d.com/2010/2/twins-baseball-stadium-graphics-pre-game-spot</link>
		<comments>http://www.joerusso3d.com/2010/2/twins-baseball-stadium-graphics-pre-game-spot#comments</comments>
		<pubDate>Tue, 11 May 2010 05:01:54 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[baseball]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[minneapolis]]></category>
		<category><![CDATA[minnesota]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[orange]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[rooster]]></category>
		<category><![CDATA[twins]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=547</guid>
		<description><![CDATA[[See post to watch Flash video] 3 weeks before the opening game and we need an animation that not only brands Pixel Farm but shows the relationship between Pixel Farm and the Twins. Can we do it? YES! And we did, and this is what is the result from those 3 weeks of quick milestone [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>3 weeks before the opening game and we need an animation that not only brands <a href="http://pixelfarm.com">Pixel Farm</a> but shows the relationship between <a href="http://pixelfarm.com">Pixel Farm</a> and the Twins.  Can we do it?  YES!  And we did, and this is what is the result from those 3 weeks of quick milestone turnarounds, little exercise, and a lot of consumption of Chinese food.  </p>
<p>This plays 40 minutes before the game starts, on the big screen.  So if you go to a Twins game, look out for it!  Enjoy!</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>Director</strong><br />
<a href="http://www.linkedin.com/pub/kurt-angell/17/615/841">Kurt Angell</a></p>
<p><strong>Producers</strong><br />
<a href="http://pixelfarm.com/">Bill Kruse</a><br />
<a href="http://pixelfarm.com/">Paul Sadeghi</a></p>
<p><strong>Designer + Animator</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a></p>
<p><strong>3D Modeling Artists + Texture Artists</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>FX Artists</strong><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a></p>
<p><strong>3D Lighting Artists</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Compositors</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>End-Tag Animators &#038; FX Artists</strong><br />
<a href="http://pixelfarm.com/">Chad Retrum</a><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.linkedin.com/pub/kurt-angell/17/615/841">Kurt Angell</a></p>
<p><strong>Sound Designer</strong><br />
<a href="http://www.linkedin.com/pub/kenneth-chastain/b/67b/ab9">Ken Chastain</a></p>
]]></content:encoded>
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		<item>
		<title>Winter Ice</title>
		<link>http://www.joerusso3d.com/2010/4/winter-ice</link>
		<comments>http://www.joerusso3d.com/2010/4/winter-ice#comments</comments>
		<pubDate>Mon, 01 Mar 2010 06:49:59 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Stills]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[the challenge]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=164</guid>
		<description><![CDATA[Here is my submission for The Challenge. The topic was Winter. I chose to mimic micro photography with showing a small section of ice found in a cave or something.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2010/02/Joe_WinterIce.jpg" rel="lightbox[164]"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/02/Joe_WinterIce_thumb.jpg" alt="" title="Winter Ice" width="520" height="293" class="alignnone size-full wp-image-349" /></a></p>
<p>Here is my submission for <a href="http://dothechallenge.org">The Challenge</a>. The topic was Winter.  I chose to mimic micro photography with showing a small section of ice found in a cave or something.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ninja Squirrel Character Animation Tests</title>
		<link>http://www.joerusso3d.com/2009/3/ninja-squirrel-character-animation-tests</link>
		<comments>http://www.joerusso3d.com/2009/3/ninja-squirrel-character-animation-tests#comments</comments>
		<pubDate>Sun, 07 Jun 2009 00:58:41 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[ninja squirrel]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=110</guid>
		<description><![CDATA[Hero Squirrel [See post to watch Flash video] Steve Glutton [See post to watch Flash video] Ah, finally some personal stuff! Here are animation tests for the characters of my next animated short: Ninja&#8230; Squirrel?! These are mostly for motion timing / flow and acting. There are obvious intersections with cloth and skinning that will [...]]]></description>
			<content:encoded><![CDATA[<p>Hero Squirrel</p>
[See post to watch Flash video]
<p>Steve Glutton</p>
[See post to watch Flash video]
<p>Ah, finally some personal stuff!  Here are animation tests for the characters of my next animated short:  Ninja&#8230; Squirrel?!</p>
<p>These are mostly for motion timing / flow and acting.  There are obvious intersections with cloth and skinning that will be addressed on a per shot basis (although skinning has been fixed now).  These also have allowed me to set up my render layers and make master character files so that I don&#8217;t have to worry about render layer setup once my shots are done, for the characters at least.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<item>
		<title>H&amp;R Block Spot</title>
		<link>http://www.joerusso3d.com/2009/2/hr-block-spot</link>
		<comments>http://www.joerusso3d.com/2009/2/hr-block-spot#comments</comments>
		<pubDate>Fri, 09 Jan 2009 19:16:26 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[h&r block]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pixel farm]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=55</guid>
		<description><![CDATA[[See post to watch Flash video] Breakdown [See post to watch Flash video] Ok, this update isn&#8217;t anything visually spectacular, and it&#8217;s not supposed to be. I want to show the technical process of something that is fast and looks simple, because there are still a lot of steps that go into live action tracking [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Breakdown</p>
[See post to watch Flash video]
<p>Ok, this update isn&#8217;t anything visually spectacular, and it&#8217;s not supposed to be.  I want to show the technical process of something that is fast and looks simple, because there are still a lot of steps that go into live action tracking / integration.</p>
<p>The spot needed a 3D grapple with a rope to be tracked in, so I modeled the grapple, hand tracked it in maya using the footage as a backplate, simulated the rope using nCloth, and simulated the smoke using FumeFX.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a></strong> Credits</p>
<p><strong>3D Artist + Animator + FX Artist</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Compositor</strong><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>It&#8217;s a Trap!</title>
		<link>http://www.joerusso3d.com/2008/3/its-a-trap</link>
		<comments>http://www.joerusso3d.com/2008/3/its-a-trap#comments</comments>
		<pubDate>Sun, 24 Aug 2008 17:01:03 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[the challenge]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=17</guid>
		<description><![CDATA[[See post to watch Flash video] A quick animation for the challenge. That silly Admiral Ackbar&#8230;]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>A quick animation for the <a href="http://3dchallenges.com">challenge</a>.  That silly Admiral Ackbar&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Stretched</title>
		<link>http://www.joerusso3d.com/2008/3/streched</link>
		<comments>http://www.joerusso3d.com/2008/3/streched#comments</comments>
		<pubDate>Sat, 15 Mar 2008 22:10:06 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=327</guid>
		<description><![CDATA[[See post to watch Flash video] Another animation for the physics challenge. The principle was elasticity.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another animation for the physics challenge.  The principle was elasticity.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>A Traveling Nightmare</title>
		<link>http://www.joerusso3d.com/2008/3/a-traveling-nightmare</link>
		<comments>http://www.joerusso3d.com/2008/3/a-traveling-nightmare#comments</comments>
		<pubDate>Sat, 08 Mar 2008 22:06:17 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=323</guid>
		<description><![CDATA[[See post to watch Flash video] A concept I developed after traveling on a plane with an annoying kid kicking my chair. This animation expresses what the situation felt like and what I wish I could have done.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>A concept I developed after traveling on a plane with an annoying kid kicking my chair. This animation expresses what the situation felt like and what I wish I could have done.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>The Magnetgician</title>
		<link>http://www.joerusso3d.com/2008/3/the-magnetgician</link>
		<comments>http://www.joerusso3d.com/2008/3/the-magnetgician#comments</comments>
		<pubDate>Fri, 08 Feb 2008 22:02:28 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=319</guid>
		<description><![CDATA[[See post to watch Flash video] Another animation for my school&#8217;s physics animation challenge. This time the topic was electro-magnetism. Therefore, the piece is entitled, &#8220;Magnetgician.&#8221; Enjoy! Credits to Peter Starostin for the character rig.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another animation for my school&#8217;s physics animation challenge. This time the topic was electro-magnetism. Therefore, the piece is entitled, &#8220;Magnetgician.&#8221; Enjoy!</p>
<p>Credits to Peter Starostin for the character rig.</p>
]]></content:encoded>
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		<title>Emergency!</title>
		<link>http://www.joerusso3d.com/2007/3/emergency</link>
		<comments>http://www.joerusso3d.com/2007/3/emergency#comments</comments>
		<pubDate>Thu, 15 Nov 2007 21:58:41 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[cyan]]></category>
		<category><![CDATA[teal]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=315</guid>
		<description><![CDATA[[See post to watch Flash video] Created for a physics challenge held at my school. The concept was to show how rockets placed on the ship moved it around. Although I only got around to rendering the main engine rockets&#8230;]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Created for a physics challenge held at my school. The concept was to show how rockets placed on the ship moved it around. Although I only got around to rendering the main engine rockets&#8230;</p>
]]></content:encoded>
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		<title>Rooftop Showdown</title>
		<link>http://www.joerusso3d.com/2007/3/rooftop-showdown</link>
		<comments>http://www.joerusso3d.com/2007/3/rooftop-showdown#comments</comments>
		<pubDate>Mon, 08 Oct 2007 21:50:47 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[purple]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=307</guid>
		<description><![CDATA[[See post to watch Flash video] An animation inspired by all things that are action and little story. I focused mostly on color, composition, and timing rather than character development. The music is from Perfect Dark by artist Grant Kirkhope.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>An animation inspired by all things that are action and little story. I focused mostly on color, composition, and timing rather than character development. The music is from Perfect Dark by artist Grant Kirkhope.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Squirrel Retaliation: Training!</title>
		<link>http://www.joerusso3d.com/2007/3/squirrel-retaliation-training</link>
		<comments>http://www.joerusso3d.com/2007/3/squirrel-retaliation-training#comments</comments>
		<pubDate>Wed, 08 Aug 2007 21:01:58 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[ninja squirrel]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=293</guid>
		<description><![CDATA[[See post to watch Flash video] The second installment of my Ninja Squirrel shorts. It focuses in on the squirrel training hard to one day get revenge on Steve, the very large obnoxious man who ran over his parents. Is this training too brutal? Find out!]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>The second installment of my Ninja Squirrel shorts. It focuses in on the squirrel training hard to one day get revenge on Steve, the very large obnoxious man who ran over his parents. Is this training too brutal? Find out!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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