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	<title>Joe Russo - 3d artist &#124; animator &#187; 3ds max</title>
	<atom:link href="http://www.joerusso3d.com/tag/3ds-max/feed" rel="self" type="application/rss+xml" />
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		<title>MonsterQuest Season 4 Creature FX Reel</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-season-4-creature-fx-reel</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-season-4-creature-fx-reel#comments</comments>
		<pubDate>Sun, 12 Dec 2010 01:32:23 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[edit]]></category>
		<category><![CDATA[fur]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[Reel]]></category>
		<category><![CDATA[sasquatch]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=772</guid>
		<description><![CDATA[[See post to watch Flash video] Remember all of those MonsterQuest videos I posted a while back? Well now it&#8217;s all in one tidy package. This is basically everything I&#8217;ve already posted with a few more shots from the show, but condensed into a short edit. Here&#8217;s a quick recap of this project: At Pixel [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Remember all of those MonsterQuest videos I posted a while back?  Well now it&#8217;s all in one tidy package. This is basically everything I&#8217;ve already posted with a few more shots from the show, but condensed into a short edit.  </p>
<p>Here&#8217;s a quick recap of this project:</p>
<p>At <a href="http://pixelfarm.com">Pixel Farm</a>, we worked on History Channel&#8217;s MonsterQuest Season 4, creating CG elements for 9 episodes over a course of 5 months, starting back in October 2009.  It was around 30 seconds &#8211; 1 minute of animation per episode, depending on the content of the show. </p>
<p>Enjoy! </p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong><U>MonsterQuest Season 4 Creature FX</U></strong></p>
<p><strong>Creative Director + Lead Compositor</strong><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
<p><strong>Lead 3D Artist + Animator</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong><U>Reel</U></strong></p>
<p><strong>Edit</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Title Graphics</strong><br />
<a href="http://pixelfarm.com/">Chad Retrum</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Sound Designers</strong><br />
<a href="http://jessemarksmusic.com/">Jesse Marks</a><br />
<a href="http://www.linkedin.com/pub/kenneth-chastain/b/67b/ab9">Ken Chastain</a></p>
<p><strong><U>HillBilly Beast</U></strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong><U>Mothman</U></strong></p>
<p><strong>3D Character Artist + Texture Artist</strong><br />
<a href="http://vdb3d.com/">Jim Van Den Bogart</a></p>
<p><strong>3D Character Rigging Artist + Character FX Artist (Fur &#038; Dynamic Wings) + 3D Environment Artist + Animator + 3D Lighting Artist + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong><U>Shark</U></strong></p>
<p><strong>3D Artists + Animators + Compositors</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong><U>Piranha</U></strong></p>
<p><strong>3D Character Rigging Artist</strong><br />
<a href="http://www.muttsy.net/">Matt Pearson</a> </p>
<p><strong>3D Artists + Animators + Compositors</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo </a></p>
<p><strong><U>Snake</U></strong></p>
<p><strong>3D Character Rigging Artists</strong><br />
<a href="http://pixelfarm.com/">Chad Retrum</a><br />
<a href="http://vimeo.com/lloydanimates">Llyod Travis</a></p>
<p><strong>3D Artist + Animator + Compositor</strong><br />
<a href="http://pixelfarm.com/">Chad Retrum</a></p>
<p><strong><U>Lizard Monster</U></strong></p>
<p><strong>3D Character Artist</strong><br />
<a href="http://billythiex.zxq.net/">Billy Thiex</a></p>
<p><strong>3D Character Rigging Artist + 3D Environment Artist + FX Artist (Smoke) + Animator + 3D Lighting Artist + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong><U>America&#8217;s Wolfman</U></strong></p>
<p><strong>3D Character Artists</strong><br />
<a href="http://vdb3d.com/">Jim Van Den Bogart</a><br />
<a href="http://www.muttsy.net/">Matt Pearson</a></p>
<p><strong>3D Character Rigging Artist + 3D Character FX Artist (Fur)</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Animator + 3D Environment Artist</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a></p>
<p><strong>3D Lighting Artists + Compositors</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong><U>Sierra Sasquatch</U></strong></p>
<p><strong>3D Artist + Animator + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>3D Environment Artists</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Additional Animator (Background Sasquatch)</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a></p>
<p><strong><U>Additional Compositing On Every Episode</U></strong><br />
<a href="http://www.linkedin.com/pub/tom-doeden/8/262/766">Tom Doeden</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Twins Baseball Stadium Graphics &#8211; Pre-Game Spot</title>
		<link>http://www.joerusso3d.com/2010/2/twins-baseball-stadium-graphics-pre-game-spot</link>
		<comments>http://www.joerusso3d.com/2010/2/twins-baseball-stadium-graphics-pre-game-spot#comments</comments>
		<pubDate>Tue, 11 May 2010 05:01:54 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[baseball]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[minneapolis]]></category>
		<category><![CDATA[minnesota]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[orange]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[rooster]]></category>
		<category><![CDATA[twins]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=547</guid>
		<description><![CDATA[[See post to watch Flash video] 3 weeks before the opening game and we need an animation that not only brands Pixel Farm but shows the relationship between Pixel Farm and the Twins. Can we do it? YES! And we did, and this is what is the result from those 3 weeks of quick milestone [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>3 weeks before the opening game and we need an animation that not only brands <a href="http://pixelfarm.com">Pixel Farm</a> but shows the relationship between <a href="http://pixelfarm.com">Pixel Farm</a> and the Twins.  Can we do it?  YES!  And we did, and this is what is the result from those 3 weeks of quick milestone turnarounds, little exercise, and a lot of consumption of Chinese food.  </p>
<p>This plays 40 minutes before the game starts, on the big screen.  So if you go to a Twins game, look out for it!  Enjoy!</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>Director</strong><br />
<a href="http://www.linkedin.com/pub/kurt-angell/17/615/841">Kurt Angell</a></p>
<p><strong>Producers</strong><br />
<a href="http://pixelfarm.com/">Bill Kruse</a><br />
<a href="http://pixelfarm.com/">Paul Sadeghi</a></p>
<p><strong>Designer + Animator</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a></p>
<p><strong>3D Modeling Artists + Texture Artists</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>FX Artists</strong><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a><br />
<a href="http://www.linkedin.com/in/herocompany">Rich Haesemeyer</a></p>
<p><strong>3D Lighting Artists</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Compositors</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>End-Tag Animators &#038; FX Artists</strong><br />
<a href="http://pixelfarm.com/">Chad Retrum</a><br />
<a href="http://www.eschulist.com/">Eric Schulist</a><br />
<a href="http://www.linkedin.com/pub/kurt-angell/17/615/841">Kurt Angell</a></p>
<p><strong>Sound Designer</strong><br />
<a href="http://www.linkedin.com/pub/kenneth-chastain/b/67b/ab9">Ken Chastain</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2010/05/TWINSPIXELSPOTFINAL.flv" length="6542825" type="video/x-flv" />
		</item>
		<item>
		<title>MonsterQuest &#8211; Sierra Sasquatch</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-sierra-sasquatch</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-sierra-sasquatch#comments</comments>
		<pubDate>Tue, 11 May 2010 03:38:23 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[sasquatch]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=514</guid>
		<description><![CDATA[[See post to watch Flash video] Holodeck creature animation for MonsterQuest. The final animation I worked on for the show. I reused &#038; altered the sasquatch I created for the first episode, and added a younger version. Pixel Farm Credits 3D Character Artist + Animator + Lighting Artist + Compositor Joe Russo 3D Environment Artists [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Holodeck creature animation for MonsterQuest.</p>
<p>The final animation I worked on for the show.  I reused &#038; altered the sasquatch I created for the first episode, and added a younger version.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>3D Character Artist + Animator + Lighting Artist + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>3D Environment Artists</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Additional Animator (Background Sasquatch)</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://www.joerusso3d.com/wp-content/uploads/2010/05/MQ_HLODK_SSAS.flv" length="7110251" type="video/x-flv" />
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		<item>
		<title>MonsterQuest &#8211; America&#8217;s Wolfman</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-americas-wolfman</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-americas-wolfman#comments</comments>
		<pubDate>Tue, 11 May 2010 03:18:46 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[werewolf]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=504</guid>
		<description><![CDATA[[See post to watch Flash video] Holodeck creature animation for MonsterQuest. Pixel Farm Credits 3D Character Artists Jim Van Den Bogart Matt Pearson 3D Character Rigging Artist + Character FX Artist (Fur) Joe Russo Animator + 3D Environment Artist Amanda Nelson Lighting Artists + Compositors Amanda Nelson Joe Russo]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Holodeck creature animation for MonsterQuest.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>3D Character Artists</strong><br />
<a href="http://vdb3d.com/">Jim Van Den Bogart</a><br />
<a href="http://www.muttsy.net/">Matt Pearson</a></p>
<p><strong>3D Character Rigging Artist + Character FX Artist (Fur)</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>Animator + 3D Environment Artist</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a></p>
<p><strong>Lighting Artists + Compositors</strong><br />
<a href="http://www.apandastudio.com/">Amanda Nelson</a><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>MonsterQuest &#8211; Mothman</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-mothman</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-mothman#comments</comments>
		<pubDate>Tue, 11 May 2010 01:04:13 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[mothman]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=481</guid>
		<description><![CDATA[[See post to watch Flash video] Another holodeck creature animation for MonsterQuest. Pixel Farm Credits 3D Character Artist Jim Van Den Bogart 3D Character Rigging Artist + Character FX Artist (Fur &#038; Dynamic Wings) + 3D Environment Artist + Animator + Lighting Artist + Compositor Joe Russo]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another holodeck creature animation for MonsterQuest.  </p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>3D Character Artist</strong><br />
<a href="http://vdb3d.com/">Jim Van Den Bogart</a></p>
<p><strong>3D Character Rigging Artist + Character FX Artist (Fur &#038; Dynamic Wings) + 3D Environment Artist + Animator + Lighting Artist + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>MonsterQuest &#8211; HillBilly Beast</title>
		<link>http://www.joerusso3d.com/2010/2/monsterquest-hillbilly-beast</link>
		<comments>http://www.joerusso3d.com/2010/2/monsterquest-hillbilly-beast#comments</comments>
		<pubDate>Mon, 10 May 2010 05:20:18 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[grey]]></category>
		<category><![CDATA[history channel]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[purple]]></category>
		<category><![CDATA[sasquatch]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=466</guid>
		<description><![CDATA[[See post to watch Flash video] We wrapped up production for The History Channel&#8217;s MonsterQuest TV series recently at Pixel Farm, creating cg elements for 9 episodes over a course of 5 months, starting back in October 2009. It was around 30 seconds &#8211; 1 minute of animation per episode, depending on the content of [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>We wrapped up production for The History Channel&#8217;s MonsterQuest TV series recently at <a href="http://pixelfarm.com">Pixel Farm</a>, creating cg elements for 9 episodes over a course of 5 months, starting back in October 2009.  It was around 30 seconds &#8211; 1 minute of animation per episode, depending on the content of the show. </p>
<p>This particular piece is called The Creature Holodeck which plays early in the show, describing the creature through V.O. and motion.  </p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>3D Artist + Animator + Compositor</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
]]></content:encoded>
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		<item>
		<title>Winter Ice</title>
		<link>http://www.joerusso3d.com/2010/4/winter-ice</link>
		<comments>http://www.joerusso3d.com/2010/4/winter-ice#comments</comments>
		<pubDate>Mon, 01 Mar 2010 06:49:59 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Stills]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[the challenge]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=164</guid>
		<description><![CDATA[Here is my submission for The Challenge. The topic was Winter. I chose to mimic micro photography with showing a small section of ice found in a cave or something.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2010/02/Joe_WinterIce.jpg" rel="lightbox[164]"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/02/Joe_WinterIce_thumb.jpg" alt="" title="Winter Ice" width="520" height="293" class="alignnone size-full wp-image-349" /></a></p>
<p>Here is my submission for <a href="http://dothechallenge.org">The Challenge</a>. The topic was Winter.  I chose to mimic micro photography with showing a small section of ice found in a cave or something.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>New Balance Shoe Animation</title>
		<link>http://www.joerusso3d.com/2009/2/newbalance-shoe-animation</link>
		<comments>http://www.joerusso3d.com/2009/2/newbalance-shoe-animation#comments</comments>
		<pubDate>Sat, 27 Jun 2009 17:14:33 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[new balance]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[shake]]></category>
		<category><![CDATA[shoe]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=116</guid>
		<description><![CDATA[First Mile [See post to watch Flash video] [See post to watch Flash video] Morning [See post to watch Flash video] [See post to watch Flash video] Hello! More professional work, and I&#8217;m really excited about this one! For this, I built a new model shoe for New Balance and animate it in the same [...]]]></description>
			<content:encoded><![CDATA[<p>First Mile</p>
[See post to watch Flash video]
[See post to watch Flash video]
<p>Morning</p>
[See post to watch Flash video]
[See post to watch Flash video]
<p>Hello!  More professional work, and I&#8217;m really excited about this one!</p>
<p>For this, I built a new model shoe for New Balance and animate it in the same style as their previous commercials.  They sent us the sole in CAD format which was converted in Maya to geometry.  I took that into 3ds Max, cleaned it up a bit and separated the pieces out for animation.  For the top, I used the CAD sole as my template for rough proportions and photographs / reference of the real shoe they sent us, breaking up all the parts I think would need to be animated.</p>
<p>I had to tweak the top part quite a bit before approval, in which I finalized the UVS and exported back into Maya.  From there I used a combination of blendshapes and bend deformers with basic rotation and translation animation of the shoe.  As I was animating we referenced my scene so we could texture / light / render simultaneously.  It was about a 3 week turnaround, and I gotta say, it went pretty smoothly and had tons of fun!</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a></strong> Credits</p>
<p><strong>3D Artist + Animator</strong><br />
<a href="http://www.joerusso3d.com/">Joe Russo</a></p>
<p><strong>3D Texture &#038; Lighting Artist + Compositor</strong><br />
<a href="http://www.eschulist.com/">Eric Schulist</a></p>
]]></content:encoded>
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		<title>Ninja Squirrel Character Animation Tests</title>
		<link>http://www.joerusso3d.com/2009/3/ninja-squirrel-character-animation-tests</link>
		<comments>http://www.joerusso3d.com/2009/3/ninja-squirrel-character-animation-tests#comments</comments>
		<pubDate>Sun, 07 Jun 2009 00:58:41 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[ninja squirrel]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=110</guid>
		<description><![CDATA[Hero Squirrel [See post to watch Flash video] Steve Glutton [See post to watch Flash video] Ah, finally some personal stuff! Here are animation tests for the characters of my next animated short: Ninja&#8230; Squirrel?! These are mostly for motion timing / flow and acting. There are obvious intersections with cloth and skinning that will [...]]]></description>
			<content:encoded><![CDATA[<p>Hero Squirrel</p>
[See post to watch Flash video]
<p>Steve Glutton</p>
[See post to watch Flash video]
<p>Ah, finally some personal stuff!  Here are animation tests for the characters of my next animated short:  Ninja&#8230; Squirrel?!</p>
<p>These are mostly for motion timing / flow and acting.  There are obvious intersections with cloth and skinning that will be addressed on a per shot basis (although skinning has been fixed now).  These also have allowed me to set up my render layers and make master character files so that I don&#8217;t have to worry about render layer setup once my shots are done, for the characters at least.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<title>Clank</title>
		<link>http://www.joerusso3d.com/2008/3/clank</link>
		<comments>http://www.joerusso3d.com/2008/3/clank#comments</comments>
		<pubDate>Fri, 05 Dec 2008 07:16:10 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[shake]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=45</guid>
		<description><![CDATA[[See post to watch Flash video] [See post to watch Flash video] This is a project I worked on with a colleague at Pixel Farm, Eric Schulist. The goal was to demonstrate visual effects integration into a live action plate rather than an in-depth story. It was entered into a local visual effects festival, Minnesota&#8217;s [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
[See post to watch Flash video]
<p>This is a project I worked on with a colleague at <a href="http://pixelfarm.com/" target="_blank">Pixel Farm</a>, <a href="http://www.eschulist.com/">Eric Schulist</a>.  The goal was to demonstrate visual effects integration into a live action plate rather than an in-depth story.  It was entered into a local visual effects festival, Minnesota&#8217;s Electronic Theater, and shown.  I was responsible for the modeling, animation, some simulation, and dust/plasma particle effects.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>It&#8217;s a Trap!</title>
		<link>http://www.joerusso3d.com/2008/3/its-a-trap</link>
		<comments>http://www.joerusso3d.com/2008/3/its-a-trap#comments</comments>
		<pubDate>Sun, 24 Aug 2008 17:01:03 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[the challenge]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=17</guid>
		<description><![CDATA[[See post to watch Flash video] A quick animation for the challenge. That silly Admiral Ackbar&#8230;]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>A quick animation for the <a href="http://3dchallenges.com">challenge</a>.  That silly Admiral Ackbar&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Orange Flower &amp; Bee</title>
		<link>http://www.joerusso3d.com/2008/4/orange-flower</link>
		<comments>http://www.joerusso3d.com/2008/4/orange-flower#comments</comments>
		<pubDate>Sun, 27 Jul 2008 22:39:31 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Stills]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[flower]]></category>
		<category><![CDATA[orange]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=16</guid>
		<description><![CDATA[Another two weeks, another challenge. This time the theme was orange, so I decided to create a still image since I haven&#8217;t for a while. I used 3ds max and Vray for the modeling &#38; rendering of the flower &#38; bee and Photoshop for texture maps, color correction, blurring, and all of those other post [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2008/07/orange_flower.jpg" rel="lightbox[16]"><img src="http://www.joerusso3d.com/wp-content/uploads/2008/07/orange_flower_thumb.jpg" alt="" title="Orange Flower &#038; Bee" width="520" height="293" class="alignnone size-full wp-image-456" /></a></p>
<p>Another two weeks, another <a title="The Challenge" href="http://3dchallenges.com" target="_blank">challenge</a>.  This time the theme was orange, so I decided to create a still image since I haven&#8217;t for a while.</p>
<p>I used 3ds max and Vray for the modeling &amp; rendering of the flower &amp; bee and Photoshop for texture maps, color correction, blurring, and all of those other post tweaks.</p>
]]></content:encoded>
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		<item>
		<title>Stretched</title>
		<link>http://www.joerusso3d.com/2008/3/streched</link>
		<comments>http://www.joerusso3d.com/2008/3/streched#comments</comments>
		<pubDate>Sat, 15 Mar 2008 22:10:06 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=327</guid>
		<description><![CDATA[[See post to watch Flash video] Another animation for the physics challenge. The principle was elasticity.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another animation for the physics challenge.  The principle was elasticity.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>A Traveling Nightmare</title>
		<link>http://www.joerusso3d.com/2008/3/a-traveling-nightmare</link>
		<comments>http://www.joerusso3d.com/2008/3/a-traveling-nightmare#comments</comments>
		<pubDate>Sat, 08 Mar 2008 22:06:17 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=323</guid>
		<description><![CDATA[[See post to watch Flash video] A concept I developed after traveling on a plane with an annoying kid kicking my chair. This animation expresses what the situation felt like and what I wish I could have done.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>A concept I developed after traveling on a plane with an annoying kid kicking my chair. This animation expresses what the situation felt like and what I wish I could have done.</p>
]]></content:encoded>
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		<item>
		<title>The Magnetgician</title>
		<link>http://www.joerusso3d.com/2008/3/the-magnetgician</link>
		<comments>http://www.joerusso3d.com/2008/3/the-magnetgician#comments</comments>
		<pubDate>Fri, 08 Feb 2008 22:02:28 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=319</guid>
		<description><![CDATA[[See post to watch Flash video] Another animation for my school&#8217;s physics animation challenge. This time the topic was electro-magnetism. Therefore, the piece is entitled, &#8220;Magnetgician.&#8221; Enjoy! Credits to Peter Starostin for the character rig.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another animation for my school&#8217;s physics animation challenge. This time the topic was electro-magnetism. Therefore, the piece is entitled, &#8220;Magnetgician.&#8221; Enjoy!</p>
<p>Credits to Peter Starostin for the character rig.</p>
]]></content:encoded>
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