<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.9.2" -->
<rss version="0.92">
<channel>
	<title>Joe Russo - 3d artist &#124; animator</title>
	<link>http://www.joerusso3d.com</link>
	<description>Online Portfolio</description>
	<lastBuildDate>Wed, 25 Aug 2010 04:26:03 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Abstract Design Sketches</title>
		<description><![CDATA[
A series of sketches I did a while ago that I hope to turn into an illustrative motion piece.  My inspiration for this was to focus on composition within a frame and to see what type of shapes are interesting.  Also, I&#8217;ve been pushing myself to experiment with different styles in an effort [...]]]></description>
		<link>http://www.joerusso3d.com/5/abstract-design-sketches</link>
			</item>
	<item>
		<title>Shop</title>
		<description><![CDATA[I&#8217;ve added a shop section to sell 3d models I&#8217;ve created and will be creating.  You can purchase them from TurboSquid.

Share on Facebook
	
	
	
	]]></description>
		<link>http://www.joerusso3d.com/8/shop</link>
			</item>
	<item>
		<title>Twins Baseball Stadium Graphics &#8211; Pre-Game Spot</title>
		<description><![CDATA[[See post to watch Flash video]
3 weeks before the opening game and we need an animation that not only brands Pixel Farm but shows the relationship between Pixel Farm and the Twins.  Can we do it?  YES!  And we did, and this is what is the result from those 3 weeks of [...]]]></description>
		<link>http://www.joerusso3d.com/2/twins-baseball-stadium-graphics-pre-game-spot</link>
			</item>
	<item>
		<title>Twins Baseball Stadium Graphics &#8211; Home Run</title>
		<description><![CDATA[[See post to watch Flash video]
At Pixel Farm, we recently completed the in-game graphics for the Twins&#8217; new baseball stadium (Target Field).  Since I was working on MonsterQuest as this project was in production, I only had a chance to work on one of several animations: the homerun situational graphic.
I worked on the end [...]]]></description>
		<link>http://www.joerusso3d.com/2/twins-baseball-stadium-graphics-homerun</link>
			</item>
	<item>
		<title>MonsterQuest &#8211; Sierra Sasquatch</title>
		<description><![CDATA[[See post to watch Flash video]
Holodeck creature animation for MonsterQuest.
The final animation I worked on for the show.  I reused &#038; altered the sasquatch I created for the first episode, and added a younger version.
Pixel Farm Credits
CG Character Modeling + Texturing + Rigging + Character FX (Fur) + Animation + Lighting + Compositing
Joe Russo
CG [...]]]></description>
		<link>http://www.joerusso3d.com/2/monsterquest-sierra-sasquatch</link>
			</item>
	<item>
		<title>MonsterQuest &#8211; America&#8217;s Wolfman</title>
		<description><![CDATA[[See post to watch Flash video]
Holodeck creature animation for MonsterQuest.
Pixel Farm Credits
CG Character Modeling + Texturing
Matt Pearson
Jim Van Den Bogart
Character Rigging + Character FX (Fur)
Joe Russo
Animation + CG Environment
Amanda Nelson
Lighting + Compositing
Amanda Nelson
Joe Russo
Share on Facebook
	
	
	
	]]></description>
		<link>http://www.joerusso3d.com/2/monsterquest-americas-wolfman</link>
			</item>
	<item>
		<title>MonsterQuest &#8211; Lizard Monster</title>
		<description><![CDATA[[See post to watch Flash video]
Holodeck creature animation for MonsterQuest.
Pixel Farm Credits
CG Character Modeling + Texturing
Billy Thiex
Character Rigging + CG Environment + FX (Smoke) + Animation + Lighting + Compositing
Joe Russo
Share on Facebook
	
	
	
	]]></description>
		<link>http://www.joerusso3d.com/2/monsterquest-lizard-monster</link>
			</item>
	<item>
		<title>MonsterQuest &#8211; Mothman</title>
		<description><![CDATA[[See post to watch Flash video]
Another holodeck creature animation for MonsterQuest.  
Pixel Farm Credits
CG Character Modeling + Texturing
Jim Van Den Bogart
Character Rigging + Character FX (Fur &#038; Dynamic Wings) + CG Environment + Animation + Lighting + Compositing
Joe Russo
Share on Facebook
	
	
	
	]]></description>
		<link>http://www.joerusso3d.com/2/monsterquest-mothman</link>
			</item>
	<item>
		<title>MonsterQuest &#8211; HillBilly Beast</title>
		<description><![CDATA[[See post to watch Flash video]
We wrapped up production for The History Channel&#8217;s MonsterQuest TV series recently at Pixel Farm, creating cg elements for 9 episodes over a course of 5 months, starting back in October 2009.  It was around 1-2 minutes of animation per episode, depending on the content of the show. 
This [...]]]></description>
		<link>http://www.joerusso3d.com/2/monsterquest-hillbilly-beast</link>
			</item>
	<item>
		<title>Winter Ice</title>
		<description><![CDATA[
Here is my submission for The Challenge. The topic was Winter.  I chose to mimic micro photography with showing a small section of ice found in a cave or something.
Share on Facebook
	
	
	
	]]></description>
		<link>http://www.joerusso3d.com/4/winter-ice</link>
			</item>
	<item>
		<title>8-Bit Character Re-Design</title>
		<description><![CDATA[
Another two week illustration for the Minneapolis Art Community.  The topic was an 8-bit re-design of a character.  I chose Scott O&#8217;Connor from Kabuki Quantum Fighter, a Nintendo game. 
Not sure if I correctly placed the Japanese text, or if it&#8217;s even written correctly.  It should read the title of the game [...]]]></description>
		<link>http://www.joerusso3d.com/5/minneapolis-art-community-topic-2-8-bit-character-re-design</link>
			</item>
	<item>
		<title>Self Portrait</title>
		<description><![CDATA[
Here&#8217;s something for the revived Minneapolis Art Community.  The topic was self-portrait. 
Share on Facebook
	
	
	
	]]></description>
		<link>http://www.joerusso3d.com/5/minneapolis-art-community-self-portrait</link>
			</item>
	<item>
		<title>Pioneer Corn 2009</title>
		<description><![CDATA[[See post to watch Flash video]
Here&#8217;s another spot for Pioneer that was finished early July, and has recently started airing.
I animated the &#8220;Standability&#8221; section and the final hero shot of the Corn Bin building and transforming into the coffee mug.  One of my co-workers figured out a efficient way to change rotation direction on [...]]]></description>
		<link>http://www.joerusso3d.com/2/another-pioneer-spot</link>
			</item>
	<item>
		<title>New Balance Shoe Animation</title>
		<description><![CDATA[First Mile
[See post to watch Flash video]
[See post to watch Flash video]
Morning
[See post to watch Flash video]
[See post to watch Flash video]
Hello!  More professional work, and I&#8217;m really excited about this one!
For this, I built a new model shoe for New Balance and animate it in the same style as their previous commercials.  [...]]]></description>
		<link>http://www.joerusso3d.com/2/newbalance-shoe-animation</link>
			</item>
	<item>
		<title>Ninja Squirrel Character Animation Tests</title>
		<description><![CDATA[Hero Squirrel
[See post to watch Flash video]
Steve Glutton
[See post to watch Flash video]
Ah, finally some personal stuff!  Here are animation tests for the characters of my next animated short:  Ninja&#8230; Squirrel?!
These are mostly for motion timing / flow and acting.  There are obvious intersections with cloth and skinning that will be addressed [...]]]></description>
		<link>http://www.joerusso3d.com/3/ninja-squirrel-character-animation-tests</link>
			</item>
</channel>
</rss>
