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<channel>
	<title>Joe Russo - 3d artist &#124; animator</title>
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	<link>http://www.joerusso3d.com</link>
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		<title>Abstract Design Sketches</title>
		<link>http://www.joerusso3d.com/5/abstract-design-sketches</link>
		<comments>http://www.joerusso3d.com/5/abstract-design-sketches#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:50:40 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[abstract]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[frame]]></category>
		<category><![CDATA[framing]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[sketches]]></category>
		<category><![CDATA[storyboard]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=729</guid>
		<description><![CDATA[
A series of sketches I did a while ago that I hope to turn into an illustrative motion piece.  My inspiration for this was to focus on composition within a frame and to see what type of shapes are interesting.  Also, I&#8217;ve been pushing myself to experiment with different styles in an effort [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2010/08/sketches.jpg" rel="lightbox[729]"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/08/sketches_thumb.jpg" alt="" title="Abstract Design Sketches" width="520" height="293" class="alignnone size-full wp-image-728" /></a></p>
<p>A series of sketches I did a while ago that I hope to turn into an illustrative motion piece.  My inspiration for this was to focus on composition within a frame and to see what type of shapes are interesting.  Also, I&#8217;ve been pushing myself to experiment with different styles in an effort to keep developing as an artist.  Oh, and for fun too.  <img src='http://www.joerusso3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>More updates once I develop this&#8230;</p>
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		<item>
		<title>Shop</title>
		<link>http://www.joerusso3d.com/8/shop</link>
		<comments>http://www.joerusso3d.com/8/shop#comments</comments>
		<pubDate>Tue, 10 Aug 2010 21:22:01 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Shop]]></category>
		<category><![CDATA[arh]]></category>
		<category><![CDATA[bell]]></category>
		<category><![CDATA[helicopter]]></category>
		<category><![CDATA[knife]]></category>
		<category><![CDATA[kunai]]></category>
		<category><![CDATA[purchase]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[turbosquid]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=693</guid>
		<description><![CDATA[I&#8217;ve added a shop section to sell 3d models I&#8217;ve created and will be creating.  You can purchase them from TurboSquid.

Share on Facebook
	
	
	
	]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve added a shop section to sell 3d models I&#8217;ve created and will be creating.  You can purchase them from TurboSquid.</p>
<p><a href="http://www.turbosquid.com/Search/Artists/jrusso?referral=jrusso"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/08/mm-banner-full-artist.gif" alt="" title="mm-banner-full-artist" width="468" height="60" class="alignnone size-full wp-image-681" /></a></p>

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		<td class="column-1"><a href="http://www.turbosquid.com/3d-models/3d-kunai-knife/427656?referral=jrusso"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/08/Content_2009_07_16__17_01_41_beauty.jpgea36678b-5c8c-4597-94c4-7f489e958a17Large.jpg" width="230" height="230"/><center><b>Kunai Knife</b></center></a></td><td class="column-2"><a href="http://www.turbosquid.com/FullPreview/Index.cfm/ID/548635?referral=jrusso"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/08/Content_2010_08_01__01_45_35_helicoptercolor.000.jpg7bb6901f-9824-4bd2-b710-5d5c1682666dLarge.jpg" width="230" height="230"/><center><b>Bell ARH </b></center></a></td><td class="column-3"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/08/trans2.png" width="230" height="230"/></td>
	</tr>
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		</item>
		<item>
		<title>Twins Baseball Stadium Graphics &#8211; Pre-Game Spot</title>
		<link>http://www.joerusso3d.com/2/twins-baseball-stadium-graphics-pre-game-spot</link>
		<comments>http://www.joerusso3d.com/2/twins-baseball-stadium-graphics-pre-game-spot#comments</comments>
		<pubDate>Tue, 11 May 2010 05:01:54 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[baseball]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[minneapolis]]></category>
		<category><![CDATA[minnesota]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[orange]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[rooster]]></category>
		<category><![CDATA[twins]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=547</guid>
		<description><![CDATA[[See post to watch Flash video]
3 weeks before the opening game and we need an animation that not only brands Pixel Farm but shows the relationship between Pixel Farm and the Twins.  Can we do it?  YES!  And we did, and this is what is the result from those 3 weeks of [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>3 weeks before the opening game and we need an animation that not only brands <a href="http://pixelfarm.com">Pixel Farm</a> but shows the relationship between <a href="http://pixelfarm.com">Pixel Farm</a> and the Twins.  Can we do it?  YES!  And we did, and this is what is the result from those 3 weeks of quick milestone turnarounds, little exercise, and a lot of consumption of Chinese food.  </p>
<p>This plays 40 minutes before the game starts, on the big screen.  So if you go to a Twins game, look out for it!  Enjoy!</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>Director</strong><br />
Kurt Angell</p>
<p><strong>Producers</strong><br />
Bill Kruse<br />
Paul Sadeghi</p>
<p><strong>Design + Animation</strong><br />
Amanda Nelson</p>
<p><strong>CG Modeling + Texturing</strong><br />
Amanda Nelson<br />
Joe Russo</p>
<p><strong>FX Animation</strong><br />
Rich Haesemeyer<br />
Eric Schulist<br />
Joe Russo</p>
<p><strong>Lighting + Rendering</strong><br />
Amanda Nelson<br />
Joe Russo</p>
<p><strong>Compositing</strong><br />
Amanda Nelson<br />
Eric Schulist<br />
Joe Russo</p>
<p><strong>End-Tag Animation &#038; FX</strong><br />
Kurt Angel<br />
Chad Retrum<br />
Eric Schulist</p>
<p><strong>Music + Sound Design + Mix</strong><br />
Ken Chastain</p>
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		</item>
		<item>
		<title>Twins Baseball Stadium Graphics &#8211; Home Run</title>
		<link>http://www.joerusso3d.com/2/twins-baseball-stadium-graphics-homerun</link>
		<comments>http://www.joerusso3d.com/2/twins-baseball-stadium-graphics-homerun#comments</comments>
		<pubDate>Tue, 11 May 2010 04:37:31 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[baseball]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[minneapolis]]></category>
		<category><![CDATA[minnesota]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[orange]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[twins]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=539</guid>
		<description><![CDATA[[See post to watch Flash video]
At Pixel Farm, we recently completed the in-game graphics for the Twins&#8217; new baseball stadium (Target Field).  Since I was working on MonsterQuest as this project was in production, I only had a chance to work on one of several animations: the homerun situational graphic.
I worked on the end [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>At <a href="http://pixelfarm.com">Pixel Farm</a>, we recently completed the in-game graphics for the Twins&#8217; new baseball stadium (Target Field).  Since I was working on MonsterQuest as this project was in production, I only had a chance to work on one of several animations: the homerun situational graphic.</p>
<p>I worked on the end part where the ball collides with the text and everything shatters, using particles instancing &#038; keyframe animation to achieve the effect.  The main challenge of this project was figuring out the timing for the slow motion.  To do this we animated a moderately paced timing, and changed the &#8220;by frame&#8221; at render time to get more or less frames. Because of this extended sub-frame sampling, we had to sub-frame sample our particles too, which took a really long time to simulate.  But after all of that, we created something of insanity&#8230;and everyone felt great about it.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>CG Modeling + Texturing</strong><br />
Matt Pearson<br />
Chad Retrum<br />
Eric Schulist</p>
<p><strong>CG Rigging + Animation + FX + Lighting + Compositing</strong><br />
Rich Haesemeyer<br />
Chad Retrum<br />
Joe Russo</p>
<p><strong>Sound Design + Mix</strong><br />
Ken Chastain<br />
Jesse Marks</p>
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		</item>
		<item>
		<title>MonsterQuest &#8211; Sierra Sasquatch</title>
		<link>http://www.joerusso3d.com/2/monsterquest-sierra-sasquatch</link>
		<comments>http://www.joerusso3d.com/2/monsterquest-sierra-sasquatch#comments</comments>
		<pubDate>Tue, 11 May 2010 03:38:23 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[sasquatch]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=514</guid>
		<description><![CDATA[[See post to watch Flash video]
Holodeck creature animation for MonsterQuest.
The final animation I worked on for the show.  I reused &#038; altered the sasquatch I created for the first episode, and added a younger version.
Pixel Farm Credits
CG Character Modeling + Texturing + Rigging + Character FX (Fur) + Animation + Lighting + Compositing
Joe Russo
CG [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Holodeck creature animation for MonsterQuest.</p>
<p>The final animation I worked on for the show.  I reused &#038; altered the sasquatch I created for the first episode, and added a younger version.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>CG Character Modeling + Texturing + Rigging + Character FX (Fur) + Animation + Lighting + Compositing</strong><br />
Joe Russo</p>
<p><strong>CG Environment</strong><br />
Amanda Nelson<br />
Joe Russo</p>
<p><strong>Additional Animation (Background Sasquatch)</strong><br />
Amanda Nelson</p>
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		</item>
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		<title>MonsterQuest &#8211; America&#8217;s Wolfman</title>
		<link>http://www.joerusso3d.com/2/monsterquest-americas-wolfman</link>
		<comments>http://www.joerusso3d.com/2/monsterquest-americas-wolfman#comments</comments>
		<pubDate>Tue, 11 May 2010 03:18:46 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[werewolf]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=504</guid>
		<description><![CDATA[[See post to watch Flash video]
Holodeck creature animation for MonsterQuest.
Pixel Farm Credits
CG Character Modeling + Texturing
Matt Pearson
Jim Van Den Bogart
Character Rigging + Character FX (Fur)
Joe Russo
Animation + CG Environment
Amanda Nelson
Lighting + Compositing
Amanda Nelson
Joe Russo
Share on Facebook
	
	
	
	]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Holodeck creature animation for MonsterQuest.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>CG Character Modeling + Texturing</strong><br />
Matt Pearson<br />
Jim Van Den Bogart</p>
<p><strong>Character Rigging + Character FX (Fur)</strong><br />
Joe Russo</p>
<p><strong>Animation + CG Environment</strong><br />
Amanda Nelson</p>
<p><strong>Lighting + Compositing</strong><br />
Amanda Nelson<br />
Joe Russo</p>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>MonsterQuest &#8211; Lizard Monster</title>
		<link>http://www.joerusso3d.com/2/monsterquest-lizard-monster</link>
		<comments>http://www.joerusso3d.com/2/monsterquest-lizard-monster#comments</comments>
		<pubDate>Tue, 11 May 2010 03:06:39 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[lizard]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=494</guid>
		<description><![CDATA[[See post to watch Flash video]
Holodeck creature animation for MonsterQuest.
Pixel Farm Credits
CG Character Modeling + Texturing
Billy Thiex
Character Rigging + CG Environment + FX (Smoke) + Animation + Lighting + Compositing
Joe Russo
Share on Facebook
	
	
	
	]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Holodeck creature animation for MonsterQuest.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>CG Character Modeling + Texturing</strong><br />
Billy Thiex</p>
<p><strong>Character Rigging + CG Environment + FX (Smoke) + Animation + Lighting + Compositing</strong><br />
Joe Russo</p>
<a href="http://www.facebook.com/share.php?u=http%3A%2F%2Fwww.joerusso3d.com%2F2%2Fmonsterquest-lizard-monster&amp;t=MonsterQuest%20-%20Lizard%20Monster" id="facebook_share_link_494">Share on Facebook</a>
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		</item>
		<item>
		<title>MonsterQuest &#8211; Mothman</title>
		<link>http://www.joerusso3d.com/2/monsterquest-mothman</link>
		<comments>http://www.joerusso3d.com/2/monsterquest-mothman#comments</comments>
		<pubDate>Tue, 11 May 2010 01:04:13 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[mothman]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=481</guid>
		<description><![CDATA[[See post to watch Flash video]
Another holodeck creature animation for MonsterQuest.  
Pixel Farm Credits
CG Character Modeling + Texturing
Jim Van Den Bogart
Character Rigging + Character FX (Fur &#038; Dynamic Wings) + CG Environment + Animation + Lighting + Compositing
Joe Russo
Share on Facebook
	
	
	
	]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another holodeck creature animation for MonsterQuest.  </p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>CG Character Modeling + Texturing</strong><br />
Jim Van Den Bogart</p>
<p><strong>Character Rigging + Character FX (Fur &#038; Dynamic Wings) + CG Environment + Animation + Lighting + Compositing</strong><br />
Joe Russo</p>
<a href="http://www.facebook.com/share.php?u=http%3A%2F%2Fwww.joerusso3d.com%2F2%2Fmonsterquest-mothman&amp;t=MonsterQuest%20-%20Mothman" id="facebook_share_link_481">Share on Facebook</a>
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		<item>
		<title>MonsterQuest &#8211; HillBilly Beast</title>
		<link>http://www.joerusso3d.com/2/monsterquest-hillbilly-beast</link>
		<comments>http://www.joerusso3d.com/2/monsterquest-hillbilly-beast#comments</comments>
		<pubDate>Mon, 10 May 2010 05:20:18 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[brown]]></category>
		<category><![CDATA[grey]]></category>
		<category><![CDATA[history channel]]></category>
		<category><![CDATA[monsterquest]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[purple]]></category>
		<category><![CDATA[sasquatch]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=466</guid>
		<description><![CDATA[[See post to watch Flash video]
We wrapped up production for The History Channel&#8217;s MonsterQuest TV series recently at Pixel Farm, creating cg elements for 9 episodes over a course of 5 months, starting back in October 2009.  It was around 1-2 minutes of animation per episode, depending on the content of the show. 
This [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>We wrapped up production for The History Channel&#8217;s MonsterQuest TV series recently at <a href="http://pixelfarm.com">Pixel Farm</a>, creating cg elements for 9 episodes over a course of 5 months, starting back in October 2009.  It was around 1-2 minutes of animation per episode, depending on the content of the show. </p>
<p>This particular piece is called The Creature Holodeck which plays early in the show, describing the creature through V.O. and motion.  </p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a> Credits</strong></p>
<p><strong>CG Character Modeling + Texturing + Rigging + Character FX (Fur) + CG Environment + Animation + Lighting + Compositing</strong><br />
Joe Russo</p>
<a href="http://www.facebook.com/share.php?u=http%3A%2F%2Fwww.joerusso3d.com%2F2%2Fmonsterquest-hillbilly-beast&amp;t=MonsterQuest%20-%20HillBilly%20Beast" id="facebook_share_link_466">Share on Facebook</a>
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		</item>
		<item>
		<title>Winter Ice</title>
		<link>http://www.joerusso3d.com/4/winter-ice</link>
		<comments>http://www.joerusso3d.com/4/winter-ice#comments</comments>
		<pubDate>Mon, 01 Mar 2010 06:49:59 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Stills]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[nuke]]></category>
		<category><![CDATA[the challenge]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=164</guid>
		<description><![CDATA[
Here is my submission for The Challenge. The topic was Winter.  I chose to mimic micro photography with showing a small section of ice found in a cave or something.
Share on Facebook
	
	
	
	]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2010/02/Joe_WinterIce.jpg" rel="lightbox[164]"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/02/Joe_WinterIce_thumb.jpg" alt="" title="Winter Ice" width="520" height="293" class="alignnone size-full wp-image-349" /></a></p>
<p>Here is my submission for <a href="http://dothechallenge.org">The Challenge</a>. The topic was Winter.  I chose to mimic micro photography with showing a small section of ice found in a cave or something.</p>
<a href="http://www.facebook.com/share.php?u=http%3A%2F%2Fwww.joerusso3d.com%2F4%2Fwinter-ice&amp;t=Winter%20Ice" id="facebook_share_link_164">Share on Facebook</a>
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		</item>
		<item>
		<title>8-Bit Character Re-Design</title>
		<link>http://www.joerusso3d.com/5/minneapolis-art-community-topic-2-8-bit-character-re-design</link>
		<comments>http://www.joerusso3d.com/5/minneapolis-art-community-topic-2-8-bit-character-re-design#comments</comments>
		<pubDate>Mon, 21 Sep 2009 23:48:39 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[purple]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[the challenge]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=149</guid>
		<description><![CDATA[
Another two week illustration for the Minneapolis Art Community.  The topic was an 8-bit re-design of a character.  I chose Scott O&#8217;Connor from Kabuki Quantum Fighter, a Nintendo game. 
Not sure if I correctly placed the Japanese text, or if it&#8217;s even written correctly.  It should read the title of the game [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2009/09/8bitredesign.jpg" rel="lightbox[149]"><img src="http://www.joerusso3d.com/wp-content/uploads/2009/09/8bitredesign_thumb.jpg" alt="" title="8-Bit Character Re-Design" width="520" height="293" class="alignnone size-full wp-image-356" /></a></p>
<p>Another two week illustration for the <a href="http://mplsartcommunity.blogspot.com/">Minneapolis Art Community</a>.  The topic was an 8-bit re-design of a character.  I chose Scott O&#8217;Connor from Kabuki Quantum Fighter, a Nintendo game. </p>
<p>Not sure if I correctly placed the Japanese text, or if it&#8217;s even written correctly.  It should read the title of the game on the right, and my name on the left.</p>
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		</item>
		<item>
		<title>Self Portrait</title>
		<link>http://www.joerusso3d.com/5/minneapolis-art-community-self-portrait</link>
		<comments>http://www.joerusso3d.com/5/minneapolis-art-community-self-portrait#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:05:49 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[portrait]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[the challenge]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=139</guid>
		<description><![CDATA[
Here&#8217;s something for the revived Minneapolis Art Community.  The topic was self-portrait. 
Share on Facebook
	
	
	
	]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2009/09/selfportrait.jpg" rel="lightbox[139]"><img src="http://www.joerusso3d.com/wp-content/uploads/2009/09/selfportrait_thumb.jpg" alt="" title="Self Portrait" width="520" height="293" class="alignnone size-full wp-image-352" /></a></p>
<p>Here&#8217;s something for the revived <a href="http://mplsartcommunity.blogspot.com/">Minneapolis Art Community</a>.  The topic was self-portrait. </p>
<a href="http://www.facebook.com/share.php?u=http%3A%2F%2Fwww.joerusso3d.com%2F5%2Fminneapolis-art-community-self-portrait&amp;t=Self%20Portrait" id="facebook_share_link_139">Share on Facebook</a>
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		</item>
		<item>
		<title>Pioneer Corn 2009</title>
		<link>http://www.joerusso3d.com/2/another-pioneer-spot</link>
		<comments>http://www.joerusso3d.com/2/another-pioneer-spot#comments</comments>
		<pubDate>Wed, 26 Aug 2009 23:28:05 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pioneer]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[shake]]></category>
		<category><![CDATA[yellow]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=129</guid>
		<description><![CDATA[[See post to watch Flash video]
Here&#8217;s another spot for Pioneer that was finished early July, and has recently started airing.
I animated the &#8220;Standability&#8221; section and the final hero shot of the Corn Bin building and transforming into the coffee mug.  One of my co-workers figured out a efficient way to change rotation direction on [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Here&#8217;s another spot for Pioneer that was finished early July, and has recently started airing.</p>
<p>I animated the &#8220;Standability&#8221; section and the final hero shot of the Corn Bin building and transforming into the coffee mug.  One of my co-workers figured out a efficient way to change rotation direction on the cubes using mel scripting and custom attributes.  All you would need to do is translate it in a direction and it would rotate 90 degrees per grid unit. Without this the project would not have been possible within the deadline, since each cube basically needed to be individually animated.</p>
<p>For example, my workflow for the corn bin was to animate one cube or a row of cubes, copy, paste, offset timing, followed by manual refinement of each cube based on where the camera was.  Particles, dynamic sims, etc were just not giving us the result needed, so we went with the most straight forward approach.   It was a lot of grunt work, but a good learning experience for pipelining / animation efficiency.</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a></strong> Credits</p>
<p><strong>CG Modeling + Rigging + Lighting + Compositing</strong><br />
Tom Doeden<br />
Rich Haesemeyer<br />
Chad Retrum<br />
Eric Schulist</p>
<p><strong>Animation</strong><br />
Rich Haesemeyer<br />
Chad Retrum<br />
Joe Russo<br />
Eric Schulist<br />
Paul Wilson</p>
<p><strong>Transfer + Color</strong><br />
Dave Sweet</p>
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		<title>New Balance Shoe Animation</title>
		<link>http://www.joerusso3d.com/2/newbalance-shoe-animation</link>
		<comments>http://www.joerusso3d.com/2/newbalance-shoe-animation#comments</comments>
		<pubDate>Sat, 27 Jun 2009 17:14:33 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Professional]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[new balance]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[shake]]></category>
		<category><![CDATA[shoe]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=116</guid>
		<description><![CDATA[First Mile
[See post to watch Flash video]
[See post to watch Flash video]
Morning
[See post to watch Flash video]
[See post to watch Flash video]
Hello!  More professional work, and I&#8217;m really excited about this one!
For this, I built a new model shoe for New Balance and animate it in the same style as their previous commercials.  [...]]]></description>
			<content:encoded><![CDATA[<p>First Mile</p>
[See post to watch Flash video]
[See post to watch Flash video]
<p>Morning</p>
[See post to watch Flash video]
[See post to watch Flash video]
<p>Hello!  More professional work, and I&#8217;m really excited about this one!</p>
<p>For this, I built a new model shoe for New Balance and animate it in the same style as their previous commercials.  They sent us the sole in CAD format which was converted in Maya to geometry.  I took that into 3ds Max, cleaned it up a bit and separated the pieces out for animation.  For the top, I used the CAD sole as my template for rough proportions and photographs / reference of the real shoe they sent us, breaking up all the parts I think would need to be animated.</p>
<p>I had to tweak the top part quite a bit before approval, in which I finalized the UVS and exported back into Maya.  From there I used a combination of blendshapes and bend deformers with basic rotation and translation animation of the shoe.  As I was animating we referenced my scene so we could texture / light / render simultaneously.  It was about a 3 week turnaround, and I gotta say, it went pretty smoothly and had tons of fun!</p>
<p><strong><a href="http://pixelfarm.com">Pixel Farm</a></strong> Credits</p>
<p><strong>CG Modeling + Rigging + Animation </strong><br />
Joe Russo</p>
<p><strong>Texturing + Lighting + Compositing</strong><br />
Eric Schulist</p>
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		<item>
		<title>Ninja Squirrel Character Animation Tests</title>
		<link>http://www.joerusso3d.com/3/ninja-squirrel-character-animation-tests</link>
		<comments>http://www.joerusso3d.com/3/ninja-squirrel-character-animation-tests#comments</comments>
		<pubDate>Sun, 07 Jun 2009 00:58:41 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[ninja squirrel]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=110</guid>
		<description><![CDATA[Hero Squirrel
[See post to watch Flash video]
Steve Glutton
[See post to watch Flash video]
Ah, finally some personal stuff!  Here are animation tests for the characters of my next animated short:  Ninja&#8230; Squirrel?!
These are mostly for motion timing / flow and acting.  There are obvious intersections with cloth and skinning that will be addressed [...]]]></description>
			<content:encoded><![CDATA[<p>Hero Squirrel</p>
[See post to watch Flash video]
<p>Steve Glutton</p>
[See post to watch Flash video]
<p>Ah, finally some personal stuff!  Here are animation tests for the characters of my next animated short:  Ninja&#8230; Squirrel?!</p>
<p>These are mostly for motion timing / flow and acting.  There are obvious intersections with cloth and skinning that will be addressed on a per shot basis (although skinning has been fixed now).  These also have allowed me to set up my render layers and make master character files so that I don&#8217;t have to worry about render layer setup once my shots are done, for the characters at least.</p>
<p>Enjoy!</p>
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