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	<title>Joe Russo - 3d artist &#124; animator &#187; Illustrations</title>
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		<title>31st World Wide SketchCrawl &#8211; Minneapolis</title>
		<link>http://www.joerusso3d.com/2011/5/31st-world-wide-sketchcrawl-minneapolis</link>
		<comments>http://www.joerusso3d.com/2011/5/31st-world-wide-sketchcrawl-minneapolis#comments</comments>
		<pubDate>Sun, 17 Apr 2011 22:15:49 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=885</guid>
		<description><![CDATA[Drawings from Saturday&#8217;s SketchCrawl event. It was freezing outside, so 3 of us huddled up inside a coffee shop downtown. Go Minneapolis springtime! Read more about the sketchcrawl event here: http://sketchcrawl.com]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2011/04/SC_JR_page001.jpg" rel="lightbox[885]"><img src="http://www.joerusso3d.com/wp-content/uploads/2011/04/SC_JR_page001.jpg" alt="" title="SC_JR_page001" width="554" height="686" class="alignnone size-full wp-image-882" /></a></p>
<p><a href="http://www.joerusso3d.com/wp-content/uploads/2011/04/SC_JR_page002.jpg" rel="lightbox[885]"><img src="http://www.joerusso3d.com/wp-content/uploads/2011/04/SC_JR_page002.jpg" alt="" title="SC_JR_page002" width="554" height="686" class="alignnone size-full wp-image-883" /></a></p>
<p><a href="http://www.joerusso3d.com/wp-content/uploads/2011/04/SC_JR_page003.jpg" rel="lightbox[885]"><img src="http://www.joerusso3d.com/wp-content/uploads/2011/04/SC_JR_page003.jpg" alt="" title="SC_JR_page003" width="554" height="686" class="alignnone size-full wp-image-884" /></a></p>
<p>Drawings from Saturday&#8217;s SketchCrawl event.  It was freezing outside, so 3 of us huddled up inside a coffee shop downtown.  Go Minneapolis springtime!</p>
<p>Read more about the sketchcrawl event here:  <a href="http://sketchcrawl.com">http://sketchcrawl.com</a></p>
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		<title>Abstract Design Sketches</title>
		<link>http://www.joerusso3d.com/2010/5/abstract-design-sketches</link>
		<comments>http://www.joerusso3d.com/2010/5/abstract-design-sketches#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:50:40 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[abstract]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[frame]]></category>
		<category><![CDATA[framing]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[sketches]]></category>
		<category><![CDATA[storyboard]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=729</guid>
		<description><![CDATA[A series of sketches I did a while ago that I hope to turn into an illustrative motion piece. My inspiration for this was to focus on composition within a frame and to see what type of shapes are interesting. Also, I&#8217;ve been pushing myself to experiment with different styles in an effort to keep [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2010/08/sketches.jpg" rel="lightbox[729]"><img src="http://www.joerusso3d.com/wp-content/uploads/2010/08/sketches_thumb.jpg" alt="" title="Abstract Design Sketches" width="520" height="293" class="alignnone size-full wp-image-728" /></a></p>
<p>A series of sketches I did a while ago that I hope to turn into an illustrative motion piece.  My inspiration for this was to focus on composition within a frame and to see what type of shapes are interesting.  Also, I&#8217;ve been pushing myself to experiment with different styles in an effort to keep developing as an artist.  Oh, and for fun too.  <img src='http://www.joerusso3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>More updates once I develop this&#8230;</p>
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		<title>8-Bit Character Re-Design</title>
		<link>http://www.joerusso3d.com/2009/5/minneapolis-art-community-topic-2-8-bit-character-re-design</link>
		<comments>http://www.joerusso3d.com/2009/5/minneapolis-art-community-topic-2-8-bit-character-re-design#comments</comments>
		<pubDate>Mon, 21 Sep 2009 23:48:39 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[purple]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[the challenge]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=149</guid>
		<description><![CDATA[Another two week illustration for the Minneapolis Art Community. The topic was an 8-bit re-design of a character. I chose Scott O&#8217;Connor from Kabuki Quantum Fighter, a Nintendo game. Not sure if I correctly placed the Japanese text, or if it&#8217;s even written correctly. It should read the title of the game on the right, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2009/09/8bitredesign.jpg" rel="lightbox[149]"><img src="http://www.joerusso3d.com/wp-content/uploads/2009/09/8bitredesign_thumb.jpg" alt="" title="8-Bit Character Re-Design" width="520" height="293" class="alignnone size-full wp-image-356" /></a></p>
<p>Another two week illustration for the <a href="http://mplsartcommunity.blogspot.com/">Minneapolis Art Community</a>.  The topic was an 8-bit re-design of a character.  I chose Scott O&#8217;Connor from Kabuki Quantum Fighter, a Nintendo game. </p>
<p>Not sure if I correctly placed the Japanese text, or if it&#8217;s even written correctly.  It should read the title of the game on the right, and my name on the left.</p>
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		<title>Self Portrait</title>
		<link>http://www.joerusso3d.com/2009/5/minneapolis-art-community-self-portrait</link>
		<comments>http://www.joerusso3d.com/2009/5/minneapolis-art-community-self-portrait#comments</comments>
		<pubDate>Wed, 09 Sep 2009 05:05:49 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[portrait]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[the challenge]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=139</guid>
		<description><![CDATA[Here&#8217;s something for the revived Minneapolis Art Community. The topic was self-portrait.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2009/09/selfportrait.jpg" rel="lightbox[139]"><img src="http://www.joerusso3d.com/wp-content/uploads/2009/09/selfportrait_thumb.jpg" alt="" title="Self Portrait" width="520" height="293" class="alignnone size-full wp-image-352" /></a></p>
<p>Here&#8217;s something for the revived <a href="http://mplsartcommunity.blogspot.com/">Minneapolis Art Community</a>.  The topic was self-portrait. </p>
]]></content:encoded>
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		<item>
		<title>Pixel Farm 3D&#8230;Toony!</title>
		<link>http://www.joerusso3d.com/2009/5/pixel-farm-3dtoony</link>
		<comments>http://www.joerusso3d.com/2009/5/pixel-farm-3dtoony#comments</comments>
		<pubDate>Tue, 19 May 2009 04:38:11 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Illustrations]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[portrait]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=105</guid>
		<description><![CDATA[My interpretation of our 3D Department at Pixel Farm&#8230;]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joerusso3d.com/wp-content/uploads/2009/05/3dteamportraits.jpg" rel="lightbox[105]"><img src="http://www.joerusso3d.com/wp-content/uploads/2009/05/3dteamportraits_thumb.jpg" alt="" title="Pixel Farm 3D Team Portraits" width="520" height="293" class="alignnone size-full wp-image-361" /></a></p>
<p>My interpretation of our 3D Department at Pixel Farm&#8230;</p>
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