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	<title>Joe Russo - 3d artist &#124; animator &#187; Animation</title>
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	<link>http://www.joerusso3d.com</link>
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		<title>Ninja Squirrel Character Animation Tests</title>
		<link>http://www.joerusso3d.com/2009/3/ninja-squirrel-character-animation-tests</link>
		<comments>http://www.joerusso3d.com/2009/3/ninja-squirrel-character-animation-tests#comments</comments>
		<pubDate>Sun, 07 Jun 2009 00:58:41 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[ninja squirrel]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=110</guid>
		<description><![CDATA[Hero Squirrel [See post to watch Flash video] Steve Glutton [See post to watch Flash video] Ah, finally some personal stuff! Here are animation tests for the characters of my next animated short: Ninja&#8230; Squirrel?! These are mostly for motion timing / flow and acting. There are obvious intersections with cloth and skinning that will [...]]]></description>
			<content:encoded><![CDATA[<p>Hero Squirrel</p>
[See post to watch Flash video]
<p>Steve Glutton</p>
[See post to watch Flash video]
<p>Ah, finally some personal stuff!  Here are animation tests for the characters of my next animated short:  Ninja&#8230; Squirrel?!</p>
<p>These are mostly for motion timing / flow and acting.  There are obvious intersections with cloth and skinning that will be addressed on a per shot basis (although skinning has been fixed now).  These also have allowed me to set up my render layers and make master character files so that I don&#8217;t have to worry about render layer setup once my shots are done, for the characters at least.</p>
<p>Enjoy!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Clank</title>
		<link>http://www.joerusso3d.com/2008/3/clank</link>
		<comments>http://www.joerusso3d.com/2008/3/clank#comments</comments>
		<pubDate>Fri, 05 Dec 2008 07:16:10 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pixel farm]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[shake]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=45</guid>
		<description><![CDATA[[See post to watch Flash video] [See post to watch Flash video] This is a project I worked on with a colleague at Pixel Farm, Eric Schulist. The goal was to demonstrate visual effects integration into a live action plate rather than an in-depth story. It was entered into a local visual effects festival, Minnesota&#8217;s [...]]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
[See post to watch Flash video]
<p>This is a project I worked on with a colleague at <a href="http://pixelfarm.com/" target="_blank">Pixel Farm</a>, <a href="http://www.eschulist.com/">Eric Schulist</a>.  The goal was to demonstrate visual effects integration into a live action plate rather than an in-depth story.  It was entered into a local visual effects festival, Minnesota&#8217;s Electronic Theater, and shown.  I was responsible for the modeling, animation, some simulation, and dust/plasma particle effects.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>It&#8217;s a Trap!</title>
		<link>http://www.joerusso3d.com/2008/3/its-a-trap</link>
		<comments>http://www.joerusso3d.com/2008/3/its-a-trap#comments</comments>
		<pubDate>Sun, 24 Aug 2008 17:01:03 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[the challenge]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=17</guid>
		<description><![CDATA[[See post to watch Flash video] A quick animation for the challenge. That silly Admiral Ackbar&#8230;]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>A quick animation for the <a href="http://3dchallenges.com">challenge</a>.  That silly Admiral Ackbar&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Cycle Animation</title>
		<link>http://www.joerusso3d.com/2008/3/cycle-animation</link>
		<comments>http://www.joerusso3d.com/2008/3/cycle-animation#comments</comments>
		<pubDate>Sun, 13 Jul 2008 08:00:06 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[2d]]></category>
		<category><![CDATA[cycle]]></category>
		<category><![CDATA[the challenge]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=15</guid>
		<description><![CDATA[[See post to watch Flash video] I have completed another 2 week Challenge animation. The theme was cycle.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>I have completed another 2 week <a title="The Challenge" href="http://3dchallenges.com" target="_blank">Challenge</a> animation.  The theme was cycle.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Stretched</title>
		<link>http://www.joerusso3d.com/2008/3/streched</link>
		<comments>http://www.joerusso3d.com/2008/3/streched#comments</comments>
		<pubDate>Sat, 15 Mar 2008 22:10:06 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[peach]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=327</guid>
		<description><![CDATA[[See post to watch Flash video] Another animation for the physics challenge. The principle was elasticity.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another animation for the physics challenge.  The principle was elasticity.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>A Traveling Nightmare</title>
		<link>http://www.joerusso3d.com/2008/3/a-traveling-nightmare</link>
		<comments>http://www.joerusso3d.com/2008/3/a-traveling-nightmare#comments</comments>
		<pubDate>Sat, 08 Mar 2008 22:06:17 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=323</guid>
		<description><![CDATA[[See post to watch Flash video] A concept I developed after traveling on a plane with an annoying kid kicking my chair. This animation expresses what the situation felt like and what I wish I could have done.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>A concept I developed after traveling on a plane with an annoying kid kicking my chair. This animation expresses what the situation felt like and what I wish I could have done.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>The Magnetgician</title>
		<link>http://www.joerusso3d.com/2008/3/the-magnetgician</link>
		<comments>http://www.joerusso3d.com/2008/3/the-magnetgician#comments</comments>
		<pubDate>Fri, 08 Feb 2008 22:02:28 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=319</guid>
		<description><![CDATA[[See post to watch Flash video] Another animation for my school&#8217;s physics animation challenge. This time the topic was electro-magnetism. Therefore, the piece is entitled, &#8220;Magnetgician.&#8221; Enjoy! Credits to Peter Starostin for the character rig.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another animation for my school&#8217;s physics animation challenge. This time the topic was electro-magnetism. Therefore, the piece is entitled, &#8220;Magnetgician.&#8221; Enjoy!</p>
<p>Credits to Peter Starostin for the character rig.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Emergency!</title>
		<link>http://www.joerusso3d.com/2007/3/emergency</link>
		<comments>http://www.joerusso3d.com/2007/3/emergency#comments</comments>
		<pubDate>Thu, 15 Nov 2007 21:58:41 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[blue]]></category>
		<category><![CDATA[cyan]]></category>
		<category><![CDATA[teal]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=315</guid>
		<description><![CDATA[[See post to watch Flash video] Created for a physics challenge held at my school. The concept was to show how rockets placed on the ship moved it around. Although I only got around to rendering the main engine rockets&#8230;]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Created for a physics challenge held at my school. The concept was to show how rockets placed on the ship moved it around. Although I only got around to rendering the main engine rockets&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2007/3/emergency/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>A Hotdog&#8217;s Fate</title>
		<link>http://www.joerusso3d.com/2007/3/a-hotdogs-fate</link>
		<comments>http://www.joerusso3d.com/2007/3/a-hotdogs-fate#comments</comments>
		<pubDate>Thu, 08 Nov 2007 21:55:09 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[green]]></category>
		<category><![CDATA[hot dog]]></category>
		<category><![CDATA[red]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=311</guid>
		<description><![CDATA[[See post to watch Flash video] One time I was grilling out and&#8230;well you&#8217;ll just have to watch this one to see what happens.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>One time I was grilling out and&#8230;well you&#8217;ll just have to watch this one to see what happens. <img src='http://www.joerusso3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Rooftop Showdown</title>
		<link>http://www.joerusso3d.com/2007/3/rooftop-showdown</link>
		<comments>http://www.joerusso3d.com/2007/3/rooftop-showdown#comments</comments>
		<pubDate>Mon, 08 Oct 2007 21:50:47 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[purple]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=307</guid>
		<description><![CDATA[[See post to watch Flash video] An animation inspired by all things that are action and little story. I focused mostly on color, composition, and timing rather than character development. The music is from Perfect Dark by artist Grant Kirkhope.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>An animation inspired by all things that are action and little story. I focused mostly on color, composition, and timing rather than character development. The music is from Perfect Dark by artist Grant Kirkhope.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.joerusso3d.com/2007/3/rooftop-showdown/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Animation Exercise: Extreme Reaction</title>
		<link>http://www.joerusso3d.com/2007/3/animation-exercise-extreme-reaction</link>
		<comments>http://www.joerusso3d.com/2007/3/animation-exercise-extreme-reaction#comments</comments>
		<pubDate>Fri, 10 Aug 2007 21:46:45 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=302</guid>
		<description><![CDATA[[See post to watch Flash video] Another assignment for my advanced animation class. The goal was to show an extreme reaction to a situation. Credits go to Peter Starostin for the character rig.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>Another assignment for my advanced animation class. The goal was to show an extreme reaction to a situation. Credits go to Peter Starostin for the character rig.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Animation Exercise: Lift</title>
		<link>http://www.joerusso3d.com/2007/3/animation-exercise-lift</link>
		<comments>http://www.joerusso3d.com/2007/3/animation-exercise-lift#comments</comments>
		<pubDate>Thu, 09 Aug 2007 21:42:04 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=298</guid>
		<description><![CDATA[[See post to watch Flash video] The second assignment for my advanced animation class. This exercise focused on push, pulling, or lifting in order to show correct application of the weight principle. Credits go to Peter Starostin for the character rig.]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>The second assignment for my advanced animation class. This exercise focused on push, pulling, or lifting in order to show correct application of the weight principle. Credits go to Peter Starostin for the character rig.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Squirrel Retaliation: Training!</title>
		<link>http://www.joerusso3d.com/2007/3/squirrel-retaliation-training</link>
		<comments>http://www.joerusso3d.com/2007/3/squirrel-retaliation-training#comments</comments>
		<pubDate>Wed, 08 Aug 2007 21:01:58 +0000</pubDate>
		<dc:creator>Joe</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[ninja squirrel]]></category>

		<guid isPermaLink="false">http://www.joerusso3d.com/?p=293</guid>
		<description><![CDATA[[See post to watch Flash video] The second installment of my Ninja Squirrel shorts. It focuses in on the squirrel training hard to one day get revenge on Steve, the very large obnoxious man who ran over his parents. Is this training too brutal? Find out!]]></description>
			<content:encoded><![CDATA[[See post to watch Flash video]
<p>The second installment of my Ninja Squirrel shorts. It focuses in on the squirrel training hard to one day get revenge on Steve, the very large obnoxious man who ran over his parents. Is this training too brutal? Find out!</p>
]]></content:encoded>
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