Here are two spots we completed for Kentucky Lottery in early January. In addition to the digital animation treatment, we also used a practical puppet rig for the dollars to achieve a more organic visual look. A fun challenge for the team!
Here’s a 15 second spot we created at Pixel Farm for General Mills’ Box Tops For Education program. Tony Mills (Inferno Artist) Wrote, Designed, and Directed, with myself as the 3D Artist & Animator. If you’re a box tops contributor, this one’s for you!
And for you animation savvy people, here’s some technical notes:
The Box Tops pile was animated using nParticles in Maya and by using instanced geometry on the particle simulation for the Box Tops and the dollars. Everything else in the scene was key-framed, including the collision dollars when the items pop out of the pile.
If you show any interest in any other part of the process, send me a e-mail and I’d be more than happy to respond!
Remember all of those MonsterQuest videos I posted a while back? Well now it’s all in one tidy package. This is basically everything I’ve already posted with a few more shots from the show, but condensed into a short edit.
Here’s a quick recap of this project:
At Pixel Farm, we worked on History Channel’s MonsterQuest Season 4, creating CG elements for 9 episodes over a course of 5 months, starting back in October 2009. It was around 30 seconds – 1 minute of animation per episode, depending on the content of the show.
Whoa! I haven’t posted something like this ever! But it has a certain artistic value to it… photography rather than 3d stuff.
These are pictures I took while attending The Russo Family Reunion held in Deerfield Massachusetts, October 8th -11th 2010. I used my Droid Eric HTC Phone and messed around with the infamous FXcamera app to see how far I could push it! I hope you enjoy!
A series of sketches I did a while ago that I hope to turn into an illustrative motion piece. My inspiration for this was to focus on composition within a frame and to see what type of shapes are interesting. Also, I’ve been pushing myself to experiment with different styles in an effort to keep developing as an artist. Oh, and for fun too.
3 weeks before the opening game and we need an animation that not only brands Pixel Farm but shows the relationship between Pixel Farm and the Twins. Can we do it? YES! And we did, and this is what is the result from those 3 weeks of quick milestone turnarounds, little exercise, and a lot of consumption of Chinese food.
This plays 40 minutes before the game starts, on the big screen. So if you go to a Twins game, look out for it! Enjoy!
At Pixel Farm, we recently completed the in-game graphics for the Twins’ new baseball stadium (Target Field). Since I was working on MonsterQuest as this project was in production, I only had a chance to work on one of several animations: the homerun situational graphic.
I worked on the end part where the ball collides with the text and everything shatters, using particles instancing & keyframe animation to achieve the effect. The main challenge of this project was figuring out the timing for the slow motion. To do this we animated a moderately paced timing, and changed the “by frame” at render time to get more or less frames. Because of this extended sub-frame sampling, we had to sub-frame sample our particles too, which took a really long time to simulate. But after all of that, we created something of insanity…and everyone felt great about it.
We wrapped up production for The History Channel’s MonsterQuest TV series recently at Pixel Farm, creating cg elements for 9 episodes over a course of 5 months, starting back in October 2009. It was around 30 seconds – 1 minute of animation per episode, depending on the content of the show.
This particular piece is called The Creature Holodeck which plays early in the show, describing the creature through V.O. and motion.