Twins Baseball Stadium Graphics – Home Run

At Pixel Farm, we recently completed the in-game graphics for the Twins’ new baseball stadium (Target Field). Since I was working on MonsterQuest as this project was in production, I only had a chance to work on one of several animations: the homerun situational graphic.

I worked on the end part where the ball collides with the text and everything shatters, using particles instancing & keyframe animation to achieve the effect. The main challenge of this project was figuring out the timing for the slow motion. To do this we animated a moderately paced timing, and changed the “by frame” at render time to get more or less frames. Because of this extended sub-frame sampling, we had to sub-frame sample our particles too, which took a really long time to simulate. But after all of that, we created something of insanity…and everyone felt great about it.

Pixel Farm Credits

3D Modeling Artists + Texture Artists
Chad Retrum
Eric Schulist
Matt Pearson

3D Artists + Animators + FX Artists + Compositors
Chad Retrum
Joe Russo
Rich Haesemeyer

Sound Designers
Jesse Marks
Ken Chastain

Author:Joe
Date: Monday, 10. May 2010 21:37
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